NadeoImporter [update 2019/10/09]

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meuh21
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Re: NadeoImporter

Post by meuh21 »

:thx: for your help but it doesn't work in Valley :(

In fact Nadeoimporter doesn't know Valley :shock: . So for the moment it's not possible to test objects (with game textures and gridsnapping) in Valley :cry:

Very bad news...
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spaii
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Re: NadeoImporter

Post by spaii »

Ok, :thx: for info Meuh ;)
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faserg1
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Re: NadeoImporter

Post by faserg1 »

Ау! Люди! :( (Hey! Guys!)
Please, update NadeoImporter and topic. I want to add lights... :cry:
Есть вопросы? Только скайп - faserg1.
Image
Жизнь - это динамика ритма. Life is dynamic of rhythm.
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spaii
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Re: NadeoImporter [update 2013/07/08]

Post by spaii »

Thx damien, nice new options :thumbsup:

Let's go Valley now :)
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meuh21
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Re: NadeoImporter [update 2013/07/08]

Post by meuh21 »

After a quick test, for me (maybe i don't know how to use it...) :

StaticObjet : doesn't work (but we can use MeshStatic and Item ;) )
MeshStatic : works well with custom textures but not with game ones (ex : Material not found in library : Grass) :(
Manuel Pivot Switch : works well :yes: :clap: :D
Gridsnapping : :thumbsup:

New Physical ID :
Forest
GolfGround (use in transition to Field)
Wheat (use in Field)
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spaii
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Re: NadeoImporter [update 2013/07/08]

Post by spaii »

I think there is problem with wildcards :

For this :

Code: Select all

NadeoImporter.exe MeshStatic Items/Valley/testitems/01/*.fbx /collection="Valley" /LogMeshStats
NadeoImporter.exe Item Items/Valley/testitems/01/*.xml
I 've got this error : http://puu.sh/3yE6P.png

meuh21 wrote:MeshStatic : works well with custom textures but not with game ones (ex : Material not found in library : Grass)
For integrated textures works, we have now to place the NadeoImporterMaterialLib.txt in the same folder as NadeoImporter.exe.

It works nice here :)
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meuh21
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Re: NadeoImporter [update 2013/07/08]

Post by meuh21 »

Not for me :?
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spaii
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Re: NadeoImporter [update 2013/07/08]

Post by spaii »

Erf, strange.

There is my Ramp.Item.xml file :

Code: Select all

<Item Type="StaticObject" Collection="Valley">
	<Phy>
		<MoveShape Type="mesh" File="Ramp.Shape.gbx"/>
	</Phy>
	<Vis>
		<Mesh File="Ramp.Mesh.gbx"/>
	</Vis>
	<Pivots>
		<Pivot Pos = "0 0 0" />
		<Pivot Pos = "0 0 -32" />
		<Pivot Pos = "32 0 -32" />
		<Pivot Pos = "32 0 0" />
		
		<Pivot Pos = "0 8 0" />
		<Pivot Pos = "0 8 -32" />
		<Pivot Pos = "32 8 -32" />
		<Pivot Pos = "32 8 0" />
	</Pivots>
	<GridSnap HStep="16" VStep="2" />
	<Options ManualPivotSwitch="true" />
</Item>
NadeoImporter commands :

Code: Select all

NadeoImporter.exe MeshStatic Items/Valley/testitems/01/Ramp.fbx /collection="Valley" /LogMeshStats
NadeoImporter.exe Item Items/Valley/testitems/01/Ramp.Item.xml
i use ArenaFloorTurbo and ArenaBorder for materials. (not tested with Grass material)
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CronusTitan
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Re: NadeoImporter [update 2013/07/08]

Post by CronusTitan »

Edit: removed my big long post, as it was still user error. :oops: I still can't get grid snapping or pivots to work though...
Last edited by CronusTitan on 10 Jul 2013, 06:56, edited 1 time in total.
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meuh21
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Re: NadeoImporter [update 2013/07/08]

Post by meuh21 »

Thanks Spaii :thumbsup: . It works fine now (i don't know what was my mistake :oops: maybe i forgot the "collection")

:thx:
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