Maniaplanet Update #2 - feedback (#2.3 released)

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blablub
Posts: 39
Joined: 22 Feb 2013, 13:59

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by blablub »

Hylis wrote: 1. progressive jump to stamina run
it is removed for many reasons, like the fact that players would be able to macro it to make it more simple. some top player (not the best one maybe) were having big trouble making it with their mouse, for example. and there were something not previse enough in the continuity of the effect.
So, to counter macroabusing and making it easier for people you remove one of the most important mechanics for fast gameplay. I'm sorry but this doesn't sound right.

I agree on the macroabusing, there many abusers in SM. But just removing minijumps is not the solution imo.
Hylis
Nadeo
Nadeo
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Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by Hylis »

Ok, I think you will have to first debate with some other players on that point. Like I said, even some good players complain because they have difficulty to make it with their mouse.
xXSoOnXx
Posts: 97
Joined: 13 Jul 2012, 00:08

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by xXSoOnXx »

Yeah, many mouses can't smalljumps, but its not a reason to remove that.
its "one of the most important mechanics" in shootmania, we need a another solution.

We can :
-get 2 jumps : a "full jump" & "micro jump" (in the hysteria obstacle, they have a easier micro jump)
-Get a boost on left, right, forward, behind when we press the jump button wihout jumping
blablub
Posts: 39
Joined: 22 Feb 2013, 13:59

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by blablub »

Ok, I think you will have to first debate with some other players on that point. Like I said, even some good players complain because they have difficulty to make it with their mouse.
It's true that it heavily depended on the mouse you used. With some mice minijumps were really easy while with some others they were incredibly hard to do. But still, that doesnt justify just removing them for me. I don't believe that anyone will like this change.

We will see, I guess.
Hylis
Nadeo
Nadeo
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Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by Hylis »

Soon, when you see that a player can post this
"Le progressive jump est aussi une aberration pure et simple parce qu'elle avantage certaines souris plus que d'autres."
"Le design de cet mécanique complètement débile (parce que heavily hardware dependent) aurait du être viré depuis longtemps."
on the site of your own team, and that it gets just +10 -0 as comments. I am not saying that for me, because I don't care, but it would have to be consistent at least from some players side.

I understand that more ways to move, faster action is desired, but I don't think as well that the micro jump to stamina run is a good element into the game.
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Omnixor
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Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by Omnixor »

so you break one thing in order to "fix" another? why don't we have both?
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Kryw
Posts: 441
Joined: 15 Jun 2010, 11:39
Location: Pelagic IV

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by Kryw »

SM looks great 1 year ago :
http://tweakers.net/ext/f/b8UFyTk2AB2lF ... 1/full.jpg
http://tweakers.net/ext/f/bqD1txpGBORi5 ... Y/full.jpg
http://tweakers.net/ext/f/ojLH53n6I7GTl ... J/full.jpg
http://mirmmorpg.ru/images/games/shootm ... rmscr7.jpg
http://mirmmorpg.ru/images/games/shootm ... rmscr8.jpg

(Edit by eyebo: the last two screenshots are not from a year ago. They are from a magazine article two years ago.)

now it's only sad rocks trees.. walls... maps have no charm, some blocks are really useless like Blue path (isn't AquaBoulevard..) woods block ( why so much wood who need so much slide ???!!)
Castle Blocks with this woods.. some ppl are stuck by this and why you don't remove this wood for an esport game ?
Fence are really too cheated, why you dont put the metal cover ?
Where is the custom bumper, another very good blocks removed..

Nucleus, where is the skill with this "pure weapon" ?

How do you want sell a game with only tree, rocks, wall ? without Metal blocks ect... without weapon skin without good interface with another front (arial looks so weak.. http://img11.hostingpics.net/pics/996101inte.jpg this is a good front with good interface)
some another things...?
No personnal statistics like accuracy by each weapons, ratio k/d
Why you are the only one to use a netcode who nobody use this ? (on elite i killed the lagman with 120 snapshotdelta and after the kill 20 SSD.. great super great !)

So keep to continue to kill your game Hylis :)
Last edited by eyebo on 04 Aug 2013, 20:54, edited 1 time in total.
Reason: Added a note about the last two screenshots
xXSoOnXx
Posts: 97
Joined: 13 Jul 2012, 00:08

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by xXSoOnXx »

Hylis, this a comment who many casuals players vote +1 because they can't use it and rage about it.

Yeah, many mouses can't progressive jump, but a fix is better than a remove (see my last post to fix this)
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On-Arap
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Joined: 22 May 2012, 14:22

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by On-Arap »

This is not a remove, but yeah, "micro" jump are not that "micro" now, can you find a right middle ?
And can you try to re-implant the "fast reload" (with an option to activate it) but only in Elite on the railgun in attack ? I think it was a good things, but overcheated on Rockets.

But by the way I agree with Kryw, the game is good enought, and I think we need more block to diversified the game, people are bored because it's "always the same", defensive closed map with at least one fence near the pole.
Fence are over-used because powerfull in def.
And in my opinion, you have spend too much time on wood-block when we need more "basics block/combo block" too make good maps.
Hey, I just met you, and this is crazy,
But here's my rocket, so take it maybe ?
Hylis
Nadeo
Nadeo
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Joined: 14 Jun 2010, 11:58

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Post by Hylis »

Kryw, you look for short paths while I look to build stronger stuff. You complain about always stones, and want a simple block of metal that you would duplicate everywhere. You display screenshots of blocks series that could not have been release the way they were, like bases and sandy zone and you ignore the requirements behind and what we are working at the moment. So, the best you can say is what you would like us to work on and wait.

We are working on stuff we believe in it, and we do it step by step. Before people wished a matchmaking, now we are still working on it to improve it, for example. Look at the wish list topic, with hundreds of elements inside, and be sure that we look at the post from cool people first. The ones, like you in a time, where here to have fun, build, share, enjoy being with others.

You don't even say thanks about the new stuff when they arrive, you just make critic about the lack of ones or the things that displease you. That's simply a good hint on the spirit of the poster. Now, the only justification you give to play the game is a travel to SF. So, don't expect us to give some interest to what you say old buddy. I have spent so much time, and you did as well, talking in private, at the studio, trying to explain many things and also listen to many others. Another player just said that there is a lot of money on another FPS that is alive because there is: go for it! go buddy, go! Be sure that I am not going to kill the game we think it's best to do in order to go your way, even if going our way means killing the game for you. Be sure about that, and even more today than ever. The game that was named has just the trouble to be too hardcore, even if it is free. I think that managing the right balance, the solid development to reach a situation where we can welcome new players and yet satisfy a high level of competition is a harder path than you describe.

A player thanked us for what he won into a competition today. You are acting the opposite way.

So like you express yourself, in such an ugly way: keep continue to kill your competitive environment :)
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