Unit2209 wrote:
I am going to clear this up a bit.
Coding AI for ShootMania will not be as hard as you think. (If this game is like the older ones) Every map will be made of predefined blocks. A code can be made for each block for what the AI will do and how it will and act. The only down side is it will take TIME, so if they do this just expect it to take longer to do.
I dont think thats the problem to code runways for the bots on each block, but the problem is, the combination of blocks
when you have exactly 1 code for each block ( or many) and the next block is a wall, the bots have to know that there is a wall
that means every map must be coded in his own way, that means its not so easy