Maniaplanet Update #3 - wishlist

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sjaakpronk2
Posts: 6
Joined: 10 Dec 2012, 02:26

Re: Maniaplanet Update #3 - wishlist

Post by sjaakpronk2 »

:thumbsup: 1st of all thank u guys for Valley. I like it very much. As a Coast player under United it brings back the feeling.

:yes:
My Wish:

- The Title selection screen.

As the number of titles increases, the overview gets worse the way it is now.
So some ordering would be nice.
Suggestion1: Order them alphabetic. (helps but not all).
Suggestion2: Order them Hierarchic. That means by main titles, being Canyon, Stadium (oops forgot that one), Storm & Valley.
That way Joust, Elite become subtitles of Storm.
Custom Titles like Raid the same way please. (=subtitle of Canyon).
Again use alphabetic order here too.
Mark new Titles for a period. ( a month for instance).

Hope this helps u guys in developing Maniaplanet.

:evil: Spyker Sr (map builder, speciality Long Maps) :twisted:
MuNgLo
Posts: 314
Joined: 12 Jul 2012, 03:37

Re: Maniaplanet Update #3 - wishlist

Post by MuNgLo »

1. Go over sounddevice detection. Headphones as device are missing for some people it seems. (it is still available for every other application)
2. Make it optional all this LP/Echelon stuff on the hud. I have no interest in it. Unless Nadeo changes policy on rules for ladderservers for Elite LP will never be anything but a measure of how much public play a player has done.
3. Oh and to continue that. Under Player page, Ladder server section. Do actually expose the rules. I've helped a bunch of people with getting their ladderservers up and running correctly.
4. Either remove b2 or keep it updated. As it is now there are so many details that differs. And this is under same gamemode. If you remove b2 we can start nagging you about sorting out the walljumpcode so it's as fun and useful as b2 walljump. :D
MuNgLo
Posts: 314
Joined: 12 Jul 2012, 03:37

Re: Maniaplanet Update #3 - wishlist

Post by MuNgLo »

Stumbled on some changes made to CP handling in Elite gamemode. It's closer to working but it is imo lacking. Made a whole thread about it but I wish it was changed so we can see cp maps that work well in Elite.

So it is a kind of wish :D
http://forum.maniaplanet.com/viewtopic.php?f=10&t=21405
TRATTTTT
Posts: 1
Joined: 13 Jul 2013, 05:12

Re: Maniaplanet Update #3 - wishlist

Post by TRATTTTT »

The whole Australian community would like an option to disable the snapshot delta time part of the netcode for the next patch =]
Tipiizor
Posts: 560
Joined: 17 Aug 2011, 01:19

Re: Maniaplanet Update #3 - wishlist

Post by Tipiizor »

1. Advanced editor (blocmix, envmix) in title packs
2. Title pack servers visibile FOR EVERYONE + option to install title pack when you clic on the server although you don't have it
3. Multi environment servers
4. Fix the spectator issue, randomly you cannot spec some people.
5. Add more objects to games, canyon, valley, sm. (with full rotation options and placement like custom ones)
6. Bring back the old 3d scenery instead of clouds, was so beautiful
7. Better display for tags
8. Buy 7 day keys with planets
9. Please fix that signs bug please :) (http://forum.maniaplanet.com/viewtopic. ... 68&t=21455)
Last edited by eyebo on 20 Sep 2013, 04:54, edited 1 time in total.
Reason: added #9 from later in the topic
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Skeleton
Posts: 596
Joined: 23 Jun 2010, 19:42

Re: Maniaplanet Update #3 - wishlist

Post by Skeleton »

My LITTLE wish list.

1, Smaller mediatracker triggers please

:D
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TitiShu
Posts: 372
Joined: 27 Feb 2012, 23:31
Location: Belgique

Re: Maniaplanet Update #3 - wishlist

Post by TitiShu »

Custom Blocks/Objects

- Z-Placement in editor
- Common Texture folder to place all custom texture


MediaTracker (Replay)

- Show Item/And all ingame features


MediaTracker (Ingame)

- Show Rockets of Ghost
- Show Player in Third person view
- Smaller mediatracker triggers please (like skeleton said)
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Demented
Posts: 2327
Joined: 07 Nov 2010, 13:17
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Re: Maniaplanet Update #3 - wishlist

Post by Demented »

Valley:
1. Single Block Tunnel turns and intersections.
2. Some shorter Freeway turns.
3. Option to toggle/use 1/4 size media tracker trigger markers.
4. Easier use of building the Raised Forest roads. Such as more auto terraforming capability.
5. Rolling Demo.
7. Ability to play multiple environment maps without quitting and loading another environment.
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v6sarally
Posts: 46
Joined: 16 Jan 2013, 01:25

Re: Maniaplanet Update #3 - wishlist

Post by v6sarally »

Canyon: One more thought: Please make Canyon playfield as big as Valley, that would be super awesome! :shock: You can forget everything else I have said! :D
Intel i7 930, GTX470 1GB, 8GB of ram, Win7 x64, 19" CRT :thumbsup:
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Slig
Posts: 637
Joined: 15 Jun 2010, 11:52
Location: TraXicoLand

Re: Maniaplanet Update #3 - wishlist

Post by Slig »

ManiaPlanet:
- provide in GetDetailedPlayerInfo some info about the player status (owned/not owned/demo for the current environment), a little like there were OnlineRights on TMF GetDetailedPlayerInfo.
- make the account status available via the Web Services API/SDK (owned/not owned/demo for each environment, with limit date in case of temporary environment key)
- improve the validation of validation replays (see http://forum.maniaplanet.com/viewtopic. ... 99#p179299 )
- provide some tool able to validate the validation replays, independent to the up-to-date game itself so it will still be usable if later the game become not compatible with older validation replays (that case already happened in the past)
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