After that you can work on making B3 walljump as good as B2 walljump.(assuming you would choose B3)
Problem with B2 wj is that they are hard to pull off if you want to make some fancy jumps. But you can still do them consistently enough to use in a match if you practice enough. There are an element of randomness on specific walls and places but that is something you need to know to be good at B2 wj's. Now there is a lot of players within Elite that has learned how to exploit B2 wj's enough to really make some kick ass moves. It just took a long time to get there.
Problem with B3 wj's is that they are so dumbed down you can't use them for anything fun. You cant even climp a wall off standard hight in a corner* which is something used with a 90% or more succesrate of a decent B2 jumper.
Sometimes when we connect to a server it is in B3 mode. How people with a good skilllevel in Elite can't feel the difference immediately is beyond us in Bazinga. But we like to jump more then most.

* as the one to get over the archway wall on Paladin back/left-side.
Forget what makes B2 worse. It is the good part of B2 walljumps we would like to see in B3. Making B3 wj's as useful as B2 wj without the negativity of randomness is what we would like. I don't play obstacle at all and the few times I tried it it has been so limited when it comes to wj.Hylis wrote:I am quite confident that if we put the underlying polygon issue that have into the Beta 2 walljump to obstacle players, they would be quite sad. In fact, some defrag players that went to play on Shootmania were pretty happy of the greater stability of it. I know it is less dynamic, but that's a little like the micro jump, it is a compromise to make things more solid, not a testimony of bad taste of our part, I hope ^_^