[VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground level

Moderator: NADEO

Locked
User avatar
Elmigo
Posts: 185
Joined: 03 Apr 2012, 12:16
Location: Almere, Netherlands

[VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground level

Post by Elmigo »

INFORMATION
I don't know if this is supposed to be this way or not, but I'd like to report it just to be sure! Please don't blame me for not knowing.

- The 2x two-way road (placed above the turn road) is placed one level up.

BLOCK 1-3-1
Two-way road turn left (one level up). Perfect!
Image

BLOCK 1-3-2
Two-way road turn left (one level up). You can't place it there!
Image
Last edited by Elmigo on 19 Jul 2013, 20:06, edited 1 time in total.
Kindest regards,

Elmigo.

Download 3000+ signs for TM² on my download page and discover the possibilities. All signs are 100% FREE to download and install to your game.
â–º GO TO DOWNLOAD PAGE
User avatar
TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: [VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground le

Post by TMarc »

You copied the text twice, the other is not perfect, right?
And you can't move it up or down?
User avatar
Elmigo
Posts: 185
Joined: 03 Apr 2012, 12:16
Location: Almere, Netherlands

Re: [VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground le

Post by Elmigo »

TMarc wrote:You copied the text twice, the other is not perfect, right?
And you can't move it up or down?
Thanks, fixed. Yes ofcourse I can, but it seemed a little weird...
Kindest regards,

Elmigo.

Download 3000+ signs for TM² on my download page and discover the possibilities. All signs are 100% FREE to download and install to your game.
â–º GO TO DOWNLOAD PAGE
User avatar
TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: [VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground le

Post by TMarc »

The answer is simple: 1-3-2 has a different tree on it, this is why any other block cannot be placed just one level higher on top (or better: across) of it :lol:

Image

Do you prefer less variety in the trees, or automatic tree-replacement then? :)
User avatar
Elmigo
Posts: 185
Joined: 03 Apr 2012, 12:16
Location: Almere, Netherlands

Re: [VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground le

Post by Elmigo »

It's not that I have a problem with this current turn but it's pretty confusing to dicover this halfway through your map haha

If the tree would be automatically replaced if a highway or something crosses over it, it would be cool!
Kindest regards,

Elmigo.

Download 3000+ signs for TM² on my download page and discover the possibilities. All signs are 100% FREE to download and install to your game.
â–º GO TO DOWNLOAD PAGE
User avatar
TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: [VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground le

Post by TMarc »

Elmigo wrote:It's not that I have a problem with this current turn but it's pretty confusing to dicover this halfway through your map haha
yeah :lol:

Good finding, after all :thumbsup:
Elmigo wrote:If the tree would be automatically replaced if a highway or something crosses over it, it would be cool!
The simplest solution would be to avoid the tree on 1-3-2. All the others look fine actually.

Image Image Image Image
User avatar
Elmigo
Posts: 185
Joined: 03 Apr 2012, 12:16
Location: Almere, Netherlands

Re: [VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground le

Post by Elmigo »

TMarc wrote:The simplest solution would be to avoid the tree on 1-3-2. All the others look fine actually.
The only solution so far, I think :P
Kindest regards,

Elmigo.

Download 3000+ signs for TM² on my download page and discover the possibilities. All signs are 100% FREE to download and install to your game.
â–º GO TO DOWNLOAD PAGE
User avatar
Demented
Posts: 2327
Joined: 07 Nov 2010, 13:17
Location: United States

Re: [VALLEY] - not matching 1-3-1 / 1-3-2 (L/R) on ground le

Post by Demented »

I still wish blocks could overlap as long as the polygons don't colide. Not so much like in the Unlimiter, which was cool, but in the general editor.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Locked

Return to “Trackmania² Canyon Reports”

Who is online

Users browsing this forum: No registered users and 0 guests