Once I validate and compute shadows... the grass grows


Is there a way to overcome this ? I tried the lowest computations but still the grass grows..and i didn't even water it !!

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Not too sure what you mean by that. I normally validate my track, then compute shadows. Are you not perhaps saying validating after computing ?PapyChampy wrote:You can use eyebo's tip, or you can simply validate your track before computing shadows.
Since you don't add any blocks afterwards, works fine.
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