Reversed - The official Valley campaign... from the end.

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nikooo26
Posts: 259
Joined: 28 Mar 2012, 19:43

Reversed - The official Valley campaign... from the end.

Post by nikooo26 »

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Reversed by Nerpson (nikooo26)

I'm currently inversing all Valley maps. It's taking more time than I expected.

Here's my progression:

- A maps: Image
- B maps Image
- C maps Image
- D maps Image 75%
- E maps Image


In order to reverse, I sometimes use objects, mostly the jump platform. It's redering very well.

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Last edited by nikooo26 on 27 Jul 2013, 11:48, edited 16 times in total.
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Poutrel
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Re: Reversed - The official Valley campaign... from the end.

Post by Poutrel »

Will be funny. But are your reversed maps made easier/finishable (reversing boosts, ramps...) or like JaV's ones (only start and finish blocks inverted)?
nikooo26
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Re: Reversed - The official Valley campaign... from the end.

Post by nikooo26 »

I have absolutely all reversed. Sometimes I have moved or turned boosts and added some blocks. But it's minor modifications. I've also added jump platforms objects. ;)

ALL the tracks can be finished. I've tested all one by one.
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coolsnake
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Re: Reversed - The official Valley campaign... from the end.

Post by coolsnake »

Pretty cool. I first thought you put the black tracks first and made solo gradually easier. :clap:
nikooo26
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Joined: 28 Mar 2012, 19:43

Re: Reversed - The official Valley campaign... from the end.

Post by nikooo26 »

I've done the first 3 map packs! :thumbsup: Hope that the D maps will not be too hard to reverse...
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PapyChampy
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Re: Reversed - The official Valley campaign... from the end.

Post by PapyChampy »

coolsnake wrote:Pretty cool. I first thought you put the black tracks first and made solo gradually easier. :clap:
Have mercy on players. :pil

:twisted:

@ nikooo26 : D and E maps should be more challenging to reverse imo. Also, be sure to check CP respawns. =)
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nikooo26
Posts: 259
Joined: 28 Mar 2012, 19:43

Re: Reversed - The official Valley campaign... from the end.

Post by nikooo26 »

For the CPs, that's the problem. For some CPs, you can't restart... :( And I can't change it or the track will not looks like the original one. Sorry about that.
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Re: Reversed - The official Valley campaign... from the end.

Post by Wormii »

nikooo26 wrote:I have absolutely all reversed. Sometimes I have moved or turned boosts and added some blocks. But it's minor modifications. I've also added jump platforms objects. ;)
JaV's style is the MANLY style, this is kinda lame! :D
wormi27z, wormi, w_rmi, kybermato, Worm, previously from teams [DFF], pls., Don|, PENTA>>, PkD/, [FBR], nyan'
nikooo26
Posts: 259
Joined: 28 Mar 2012, 19:43

Re: Reversed - The official Valley campaign... from the end.

Post by nikooo26 »

:shock: D05 was made using block mixing! Shocking!
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Ozon
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Re: Reversed - The official Valley campaign... from the end.

Post by Ozon »

nikooo26 wrote::shock: D05 was made using block mixing! Shocking!
http://forum.maniaplanet.com/viewtopic. ... 65&t=19890

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