[FIXED][Release][CRASH] Server crash loading new blocks map

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fng_thatoneguy
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[FIXED][Release][CRASH] Server crash loading new blocks map

Post by fng_thatoneguy »

This is fixed as of server version 2013-07-25_14_51 - tested with the map linked to below.

http://tm.mania-exchange.com/tracks/42258/synthesis

Tonight we added "Synthesis" by Phil to our Team FNG Stadium server via XAseco2, as well as many others.
All were loading fine until we got to the Synthesis track. As soon as the server attempted to load that track, all players were immediately booted from the server.

When I looked at the host machine, the dedicated server process had crashed, which in turn caused XAseco2 to crash with the following error:

Code: Select all

[XASECO2 Fatal Error] ExecCallbacks XMLRPC Error [-32300] - transport error - cannot read size/handle on line 1016 in file /path/to/xaseco2/xaseco2.php
Here is the LogCrash file...
LogCrash_00607A80.txt

We tried again with the same map and was met with the same results. Adding other maps in the same fashion again worked fine, including a few Nadeo maps that use new blocks.

Server specs:
Windows XP Professional 32-bit
ManiaPlanetServer.exe version 2013-05-22

A couple of questions:
What does XMLRPC Error code -32300 mean?
Why doesn't the server fail gracefully and just load the next valid map?

Let me know if there is anything we can do to help you narrow it down. I hope this is enough information to start.
Please also see this other thread about a similar issue.
Last edited by fng_thatoneguy on 29 Jul 2013, 14:55, edited 1 time in total.
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ihbp
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Re: [Release][CRASH] Server crashes loading map with new blo

Post by ihbp »

Hey man did ya figure out what was goin on with that map crashing the dedicated out?

I've seen this with a few other ppls maps on my servers but now I've got it going on with one of mine...

The other times, they updated the files of their tracks on mx and then deleted/added back and server took them, but this one of mine I have tried a few times with and even changed things with the map itself that I thought could be a problem yet it's still crashing my servers when it loads.

I am getting the same error in x2 that you quoted in your post so there could possibly be a related issue?
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fng_thatoneguy
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Re: [Release][CRASH] Server crashes loading map with new blo

Post by fng_thatoneguy »

ihbp wrote:Hey man did ya figure out what was goin on with that map crashing the dedicated out?

I've seen this with a few other ppls maps on my servers but now I've got it going on with one of mine...

The other times, they updated the files of their tracks on mx and then deleted/added back and server took them, but this one of mine I have tried a few times with and even changed things with the map itself that I thought could be a problem yet it's still crashing my servers when it loads.

I am getting the same error in x2 that you quoted in your post so there could possibly be a related issue?
I didn't, but I had heard that the 11 July update had fixed it? I haven't gone back and tried that track again yet, but I will have to do that now. Which tracks are you having a problem with? Will you post the ManiaExchange IDs and I'll try to run them on my server too.
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ihbp
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Re: [Release][CRASH] Server crashes loading map with new blo

Post by ihbp »

I just now noticed a 7-25-13 server that I haven't yet updated to, I have a feeling that might fix it, I will give it a shot later today and see what happens
Usul
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Re: [Release][CRASH] Server crashes loading map with new blo

Post by Usul »

same probleme

I have save de same map to an other name for testing

MyDm1.Map last save 07/24/13
test.Map last save 07/26/13 (after update)

Code: Select all

MatchSettings:
====================================================
	<startindex>0</startindex>
	<map>
		<file>ShootMania/MyMap/MyDm1.Map.Gbx</file>
		<ident>89EdCcDe5jAfQRMnEWeADimzFWb</ident>
	</map>	
	<map>
		<file>ShootMania/MyMap/test.Map.Gbx</file>
		<ident>1ugubVXdYmvFQZc4o5DpwhnI7r0</ident>
	</map>
====================================================
Log:
[2013/07/27 16:28:21] Starting server...
[2013/07/27 16:28:21]  - Warning! -...
[2013/07/27 16:28:21] Loading map MyDm1.Map.Gbx (89EdCcDe5jAfQRMnEWeADimzFWb)...
[2013/07/27 16:28:21] ...Load succeeds
==> cmd Window Close Here...

Code: Select all

MatchSettings:
====================================================
	<startindex>0</startindex>
	<map>
		<file>ShootMania/MyMap/test.Map.Gbx</file>
		<ident>1ugubVXdYmvFQZc4o5DpwhnI7r0</ident>
	</map>
	<map>
		<file>ShootMania/MyMap/MyDm1.Map.Gbx</file>
		<ident>89EdCcDe5jAfQRMnEWeADimzFWb</ident>
	</map>	
====================================================
Log:
[2013/07/27 16:27:38] Starting server...
[2013/07/27 16:27:39]  - Warning! - ...
[2013/07/27 16:27:39] Loading map test.Map.Gbx (1ugubVXdYmvFQZc4o5DpwhnI7r0)...
==> cmd Window Close Here...


Code: Select all

MatchSettings:
====================================================
	<startindex>0</startindex>
	<map>
		<file>ShootMania/MyMap/MyDm1.Map.Gbx</file>
		<ident>89EdCcDe5jAfQRMnEWeADimzFWb</ident>
	</map>	
====================================================
Log:
[2013/07/27 16:38:19] Starting server...
[2013/07/27 16:38:19]  - Warning! - ...
[2013/07/27 16:38:20] Loading map MyDm1.Map.Gbx (89EdCcDe5jAfQRMnEWeADimzFWb)...
[2013/07/27 16:38:20] ...Load succeeds
[2013/07/27 16:38:20] Script 'Mode:MyScript': 273> Script: ModeBase.Script.txt | Version: 2013-07-03
==> the server run perfectly
WTF :)
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fng_thatoneguy
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Re: [Release][CRASH] Server crashes loading map with new blo

Post by fng_thatoneguy »

This suggests that your test.Map file is the culprit, and that something about your last save made it the guilty party. Did you recompute shadows on it? And what is the file size? I've seen some maps sent to me that have been a much smaller size than they are supposed to, but those usually don't stop the server from running, they just don't show up in the map cycle.

Can you link us to the offending map so we can try on our servers?

Also, does your map contain any custom blocks, or are they all the stock ones that come with the game?
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Usul
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Re: [Release][CRASH] Server crashes loading map with new blo

Post by Usul »

yes i forgot that, my map contain custom blocks (but dynamic mesh not static object)
it contains four standard wall, one RespawnBlock and is compiled for my title (MapType = MeleeMap)

I have some Custom PickupItem(dynamic mesh) on the map if I delete them the server will work again with test.map

But why my first map work on it ?
It is the same map.
And MyDm1.Map also contains My pickUpItem

No I don't have recompute shadows, because dynamic mesh does not require that.

Now, I have recompute shadows with my PickupItem for a new test And ... crash again

yes there is a problem with the size of the map
test.Map = 198kb
MyDm1.Map = 458kb

(sorry, I speak english like a spanish cow ,I know it :p but I try)
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fng_thatoneguy
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Re: [Release][CRASH] Server crashes loading map with new blo

Post by fng_thatoneguy »

Maps with the low size have usually been fixed by a recomputing of the shadows. I know you said the dynamic mesh doesn't require it, but if it doesn't hurt the map to recompute them, will you please try that anyway and see if the file size looks more appropriate? If it does after the recompute, try it on your server again and see if it fixes the problem.

If not, yours is a good candidate to help Nadeo diagnose this problem.

I just realized I may have posted this in the wrong forum... if so that would explain why we haven't received a response from Nadeo, but since release, I'm not really sure where these bug reports are supposed to live. If anyone can help with that, I will be happy to post the thread there and link back to this one.

Thanks in advance... :thumbsup:
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Usul
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Re: [Release][CRASH] Server crashes loading map with new blo

Post by Usul »

I do a new post for explain my problem
here http://forum.maniaplanet.com/viewtopic. ... 61&t=21980
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fng_thatoneguy
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Re: [FIXED][Release][CRASH] Server crash loading new blocks

Post by fng_thatoneguy »

fng_thatoneguy wrote:This is fixed as of server version 2013-07-25_14_51 - tested with the map linked to below.

http://tm.mania-exchange.com/tracks/42258/synthesis
Marked fixed...
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