MAPS FOR ESWC

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bas_ekkelenkamp
Posts: 188
Joined: 28 May 2012, 12:50

Re: MAPS FOR ESWC

Post by bas_ekkelenkamp »

I´m up for altering the 2 maps I made based on constructive feedback from you guys.. Last time I tried you guys only replied with "just delete the map it sux" but even because of all those reactions I'd still be up for it.. Also I'm not even sure if they would add the modified maps to the mappack instead of the original ones.
This is what I wrote a couple pages back:
bas_ekkelenkamp wrote: On mindcontrol
my idea is to remove the general area around the arrowpad, since it's indeed going to be kind of useless.
Also, you have been complaining about the roof around the pole area, and I can see why this would be a bit silly to watch from above while watching a stream. So maybe removing that roof?
And maybe providing a bit more cover for the defenders.

On Assaulting them with cake
Trim down some parts behind the the defender spawn, some other parts on the right and left side. Just generally reducing the size of the map a bit. click here for a screenshot of the areas I'd like to remove. (areas circled red)

What do you think? And if you have any more suggestions to improve both maps, don't hesitate to tell me,I'd love to hear them. (instead of all the hating comments, they're getting a bit depressing and will get you nowhere.)
If you don't have anything helpful to contribute please don't. But if you do think I missed something I'd be happy to hear, I'm still only trying to make it better for you guys.
I won't be replying to anything other than constructive helpful posts.
Last edited by bas_ekkelenkamp on 07 Aug 2013, 17:39, edited 1 time in total.
mpx
Posts: 7
Joined: 18 Jan 2013, 22:10

Re: MAPS FOR ESWC

Post by mpx »

because the current maps and mappack maybe showed their limits. They are greats but since several months the tactic is mainly to camp in defense side.
that is not accurate at all,on almost all the maps its not about camping, cant really get how its camping when you are forced to rotate to the pole after 45 seconds along with that various teams choosen different tacticts on different maps.
Players are always rotating when the goal is capturable and even if its not people need to rotate to help the teammates. So basically what you saying is that the deffender should move around the map all the time to prevent this "camping"? imagine how it will look and how much skill it will take to kill an open target like that.

and what really upset me is the fact you pretty much changed the whole game not only with the maps that can be abused so hard and makes the game so much different is that you choosed B3 which is a big change from B2 imo. Thats is so frustrating for the people that been practicing for this event and really looking forward for it, and you just changed the game completely, i call that pretty disrespectful.
TORAKI
Posts: 75
Joined: 02 Mar 2013, 03:30

Re: MAPS FOR ESWC

Post by TORAKI »

bas_ekkelenkamp wrote:I´m up for altering the 2 maps I made based on constructive feedback from you guys.. Last time I tried you guys only replied with "just delete the map it sux" but even because of all those reactions I'd still be up for it.. Also I'm not even sure if they would add the modified maps to the mappack instead of the original ones.
This is what I wrote a couple pages back:
bas_ekkelenkamp wrote: On mindcontrol
my idea is to remove the general area around the arrowpad, since it's indeed going to be kind of useless.
Also, you have been complaining about the roof around the pole area, and I can see why this would be a bit silly to watch from above while watching a stream. So maybe removing that roof?
And maybe providing a bit more cover for the defenders.

On Assaulting them with cake
Trim down some parts behind the the defender spawn, some other parts on the right and left side. Just generally reducing the size of the map a bit. click here for a screenshot of the areas I'd like to remove. (areas circled red)

What do you think? And if you have any more suggestions to improve both maps, don't hesitate to tell me,I'd love to hear them. (instead of all the hating comments, they're getting a bit depressing and will get you nowhere.)
If you don't have anything helpful to contribute please don't. But if you do think I missed something I'd be happy to hear, I'm still only trying to make it better for you guys.
I won't be replying to anything other than constructive helpful posts.

Mindcontrol - i (PERSONALLY) find sort of obstacle the things surrounding the pole (the lighty metal tubes ? something like that ) , and yes i would like some more options for the defenders to move and def ; about the roof i will say : you can pretty much leave it here IF there is no possible way for the attacker to get on top of it and like kill the defenders from top of the wall wich would be pretty akward and bad looking , but i haven't actually tried to get on top of the map so i don't know if it is possible

Assault him with cake - Need a new set of defenders spots maybe by modifing the mid/center zone of the map wich basically grant the attacker alot of possibilietes goin left and right to get past the defence or the "open" the enemy defence for easy shots
TORAKI
Posts: 75
Joined: 02 Mar 2013, 03:30

Re: MAPS FOR ESWC

Post by TORAKI »

mpx wrote:
because the current maps and mappack maybe showed their limits. They are greats but since several months the tactic is mainly to camp in defense side.
that is not accurate at all,on almost all the maps its not about camping, cant really get how its camping when you are forced to rotate to the pole after 45 seconds along with that various teams choosen different tacticts on different maps.
Players are always rotating when the goal is capturable and even if its not people need to rotate to help the teammates. So basically what you saying is that the deffender should move around the map all the time to prevent this "camping"? imagine how it will look and how much skill it will take to kill an open target like that.

and what really upset me is the fact you pretty much changed the whole game not only with the maps that can be abused so hard and makes the game so much different is that you choosed B3 which is a big change from B2 imo. Thats is so frustrating for the people that been practicing for this event and really looking forward for it, and you just changed the game completely, i call that pretty disrespectful.

+1
Sephis
Posts: 96
Joined: 31 May 2012, 21:25

Re: MAPS FOR ESWC

Post by Sephis »

THANK YOU !
mpx
Posts: 7
Joined: 18 Jan 2013, 22:10

Re: MAPS FOR ESWC

Post by mpx »

Thanks David!

:1010
caspa
Posts: 72
Joined: 02 Jul 2013, 19:03

Re: MAPS FOR ESWC

Post by caspa »

This is the first step in the right direction, thank you for taking the community's opinions into consideration David/Sylvain.

Next step, back to beta2.
oBZZ
Posts: 7
Joined: 26 Jan 2013, 02:00

Re: MAPS FOR ESWC

Post by oBZZ »

Thank you! Like caspa said, next step back to beta 2 :)
Kryw
Posts: 441
Joined: 15 Jun 2010, 11:39
Location: Pelagic IV

Re: MAPS FOR ESWC

Post by Kryw »

I just finished to remix Collided v2, ppl camp the spawn because it's was too hard to backup on the pole I tried my best to fix that :)

Screenshot :

Elite - Collided v2


Link of the mappool (test) : mega.co.nz
Last edited by Kryw on 07 Aug 2013, 18:16, edited 1 time in total.
User avatar
dreammyw0w
Posts: 690
Joined: 04 Jan 2013, 17:34
Location: Antwerp

Re: MAPS FOR ESWC

Post by dreammyw0w »

Kryw wrote:I just finished to remix Collided v2, ppl camp the spawn because it's was too hard to backup on the pole I tried my best to fix that :)

Screenshot :

Elite - Collided v2


Link of the mappool : mega.co.nz

that actually is a nice extra route Kryw! +1
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