Mappool Test for ESWC 2013

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Ozon
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Re: Mappool Test for ESWC 2013

Post by Ozon »

myuuks wrote:killaprodtm : it's not only kryw choice , kryw know which maps are good or not for competition & most of elite players will agree with him (actually for this map pool). At the moment he's the only one who try to make some change on shootmania and contribute to.
The problem are not the changes, it is just like I would steal your car, paint it and then sell it.
No mapper deserves this kind of embarrasment. Tatar did this too, what I am trying to do is convincing him that what Kryw does is not right for anyone.
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ManiaExchange Lead Developer, video person and experienced project organizer.
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bas_ekkelenkamp
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Re: Mappool Test for ESWC 2013

Post by bas_ekkelenkamp »

Hey kryw, I'm thinking of editing your edits and make them look a little bit better, adding more scenery and not altering most of the actual gameplay. What do you think? :)
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bas_ekkelenkamp
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Re: Mappool Test for ESWC 2013

Post by bas_ekkelenkamp »

Yeah, I could give it a try. It's been a while since I got a possitive comment.. heh
Anyways, which maps should I consider doing?

edit: I'll give rust a try first, see what everyone thinks of it.
gAHNZBY
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Joined: 07 Aug 2013, 20:50

Re: Mappool Test for ESWC 2013

Post by gAHNZBY »

I like all of the changes except for the Malevolence one. I think the fence by the pole is a big part of the map and does that fence really cause that much of fps drop? :S

Otherwise great job! :thumbsup:
Kryw
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Re: Mappool Test for ESWC 2013

Post by Kryw »

but be careful about adding scenery it's frustrating to play without 250 FPS constant (variation make lags in 120 hz) and don't forgot about low PC.
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Ozon
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Re: Mappool Test for ESWC 2013

Post by Ozon »

Kryw wrote:but be careful about adding scenery it's frustrating to play without 250 FPS constant (variation make lags in 120 hz) and don't forgot about low PC.
Then play with very fast, the game looks the same duh.. (activate HD tex)
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bas_ekkelenkamp
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Re: Mappool Test for ESWC 2013

Post by bas_ekkelenkamp »

Castle blocks reduce your framerate more than red blocks do, I found out. But yeah, I'll keep it in mind ofcourse :D
Currently it's looking like this:
https://dl.dropboxusercontent.com/u/733 ... ogress.jpg
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On-Arap
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Re: Mappool Test for ESWC 2013

Post by On-Arap »

bas_ekkelenkamp wrote:Castle blocks reduce your framerate more than red blocks do, I found out. But yeah, I'll keep it in mind ofcourse :D
Currently it's looking like this:
https://dl.dropboxusercontent.com/u/733 ... ogress.jpg
Just remember that a big Red-Roof is not good for the spectateur !
(specially if he want to view the def positions in sky view)
Hey, I just met you, and this is crazy,
But here's my rocket, so take it maybe ?
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