That's a long post, but pretty irrelevant..
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GabrielM wrote:Hello luxxiz, and first of all, thank you for a decent post, that indeed diserves an answer.
PapyChampy got really fed up with this thread's negativity and lack of respect, so he is not planning on answering it again. I'll transmit it to him though.
Yes it was not intended but the outcome of it was actually, great I'd say. The metagame turned out to the better. In quake for example. Strafejumping was never intended and it was also a "bug". But look where Quake is today, just because nadeo never planned on it doesn'nt mean it isn't good.GabrielM wrote:About the micro-jump, you said it yourself, it was not intended to have such a tiny-micro-small-unrealistic-cheated jump. What makes it a problem now is that you had acces to that "bug" for a while and now you're frustated to lose it. I think we can agree that if it was always like it is today, we would not probably be talking about it as an issue.
May I remember you people like Talespin or Strenx that said in the first place that the micro jump invention was really bad because it was "too random", "taking out the risk/reward of jumping for sprinting", etc.
Then people complained about macro-users and asked for this minimal jump height.
And now new people complain about having a minimal jump height, of course.
Yeah true, you got a point, maybe it's just because I haven't given it a serious try but I think(and know from playing it) doing aggressive tactics is A LOT more risky now. It was a skill of a team to call good calls when you push out and go aggressive, I think it will become more campy and we didn't want that right?GabrielM wrote:Yes you are the one talking about laser 1/3 reload on hit being to overpowered for the attacker, but what about the people that love hitting 3 guy in a short window of time, and have the skill of doing it ? 1/2 was apparently overpowered, so it went for 1/3 of the reload.
Thank you for listening to the community. It is very much appreciated. About the poll I think ESWC should do it only. Don't include ManiActu(no offence). But it is your tournament so I really want ESWC to be in charge of the poll and promote it good. ESWC has WAY more influence I'd say. I do think you should include the updated maps people are making right now, for example Kryw which have done a great job. The maps are ready, time issue is not a problem. Include them in the poll!ESWCdavid wrote:Dear Shootmania players,
After a long talk with NADEO we thought it would be an interesting idea to change maps because they told us the current game-style is mainly a form of camping and thuss not spectator-friendly. However, we weren't expecting this much feedback and are a bit surprized about all the complaints we got by email, on Facebook & especially on this forum.
Actually i was not refering to you especially with the "pros can do .. rich people wants.." but to many post that were saying this, and to many post that were probably going to say this.luxxiz wrote:Your "counterstrike speedhack, rich people etc" arguement isn't really fitting in my opinon because its not really the same thing. As long as something is available for EVERYONE, it's just matter for mastering things, getting the skill. Some people get motivated as f**k to practise it master it themselves because they saw someone do it. Also mate, we're not "arguing", we're discussing. It's a difference. Anyway moving on! I would like to thank you one more time for taking the time to answer!
Actually i'm pretty sure i remember it being his first impression/reaction when he came to the studio to test the microjump before it was implemented to the game. I do know you are both playing for fnatic that's partly why i quoted himluxxiz wrote:Yes I recall Talespin moaning a bit about it but NA scene was quite far behind. It was not strenx for sure, I would know, I play with him. Neither was it me.
Well quake isn't played by any casual player anymore, its playerbase is pretty small, no one want's to pick it up now because they would got humiliated every time they would try to go on a deathmatch server.luxxiz wrote:Yes it was not intended but the outcome of it was actually, great I'd say. The metagame turned out to the better. In quake for example. Strafejumping was never intended and it was also a "bug". But look where Quake is today, just because nadeo never planned on it doesn'nt mean it isn't good.
When i tried micro jump the first time i was like "wtf ? it is fun to spam it that hard but it's pure nonsense". I still think the same, and won't probably change my mind only for that simple fact.GabrielM wrote:What i would add to this, because i haven't seen any body raising this point, is that nerfing the micro-jump just grows much bigger the importance of the map and the mappers. It was even clearer when we only had normal jump. But when you can't microjump automatically to escape real quick, you can't still use little asperity and verticality of some blocks to use your stamina real quick without jumping. It makes the game more strategic, less mechanic and more micro-intelligent.
I think what's fun to do, and makes a good player good, is finding your way around difficulties, and micro-jump when mastered is just the opposite of difficulty. If you can escape every-time you make a mistake or you are in danger, the game is EASY.
Can not agree more ! Good luck practicing for the ESWC, will be here watching.luxxiz wrote:As an conclusion I think it's great to see the community+nadeo+eswc coming together and actually working together. Keep in mind people, leave out the flaming and respect people and you might get your point forwarded!
You misread, actually ESWC asked the mapmaker from nadeo to do a good selection of maps according to their criteria. They asked him to do it because they knew easily how to reach him.banks334 wrote: NADEO just needs to realize they are shooting themselves in the foot with this decision.
From what I have read in this thread NADEO said to ESWC that the current map-pool promoted defensive play and was not spectator friendly.
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