
NadeoImporter [update 2019/10/09]
Moderator: NADEO
Re: NadeoImporter [update 2013/07/08]
Yes, that's it 

OS: Windows 7 Ultimate x64
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
- clem_the_geek
- Posts: 52
- Joined: 26 Dec 2012, 12:21
- Location: France
Re: NadeoImporter [update 2013/07/08]
Ok, I updated the importer, and I have a problem with Material :
Material not found in Library : ArenaWallRideStructure
Material not found in Library : ArenaFloor
I did not tested some others materials, but do I have to add a prefix or a suffix to my Material name ?
Material not found in Library : ArenaWallRideStructure
Material not found in Library : ArenaFloor
I did not tested some others materials, but do I have to add a prefix or a suffix to my Material name ?
Re: NadeoImporter [update 2013/07/08]
I'm not sure but I think those two are materials in Canyon. Do you have it? 

- clem_the_geek
- Posts: 52
- Joined: 26 Dec 2012, 12:21
- Location: France
Re: NadeoImporter [update 2013/07/26]
Yes, my path is Canyon\... and I have the Title Pack
Re: NadeoImporter [update 2013/07/26]
No, for stock materials is no prefix and suffix needed, just the name as it is. All Materials can be found in the NadeoImporter zip (NadeoImporterMaterialLib.txt)clem_the_geek wrote:Ok, I updated the importer, and I have a problem with Material :
Material not found in Library : ArenaWallRideStructure
Material not found in Library : ArenaFloor
I did not tested some others materials, but do I have to add a prefix or a suffix to my Material name ?
Did you set the UV BaseMaterial and the Lightmap UV?
And did you set the right environment at the conversion process? (You can choose between Canyon, Stadium, Valley, Storm and Common)
All of my TM2 skins > http://www.maniapark.com/liste_car.php?a=24451&aS=24451
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
- clem_the_geek
- Posts: 52
- Joined: 26 Dec 2012, 12:21
- Location: France
Re: NadeoImporter [update 2013/07/26]
How do you do that, just by placing the fbx in the environment folder ?xrayjay wrote:And did you set the right environment at the conversion process?
And I do have 2 UV maps when needed

Re: NadeoImporter [update 2013/07/26]
just a small question:
is that still the case or are the more shapes possible already?<TriggerShape>
this tag defines the shape (currently AABB only) that will be used for object interaction. when a player touches this box, a event will be sent to the script.
Type : currently only AABB
Min : min coord of AABB (in case of AABB)
Max : max coord of AABB (in case of AABB)
Re: NadeoImporter [update 2013/07/26]
Still the case...steeffeen wrote:just a small question:is that still the case or are the more shapes possible already?<TriggerShape>
this tag defines the shape (currently AABB only) that will be used for object interaction. when a player touches this box, a event will be sent to the script.
Type : currently only AABB
Min : min coord of AABB (in case of AABB)
Max : max coord of AABB (in case of AABB)
Re: NadeoImporter [update 2013/07/26]
xbx wrote:Still the case...

i would like to add so much stuff to obstacle and only 20% of it is actually possible

Re: NadeoImporter [update 2013/07/26]
How to include light in static object ?
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