NadeoImporter [update 2019/10/09]
Moderator: NADEO
- clem_the_geek
- Posts: 52
- Joined: 26 Dec 2012, 12:21
- Location: France
Re: NadeoImporter [update 2013/07/26]
No one knows about my problem ?
- Harrison_rus
- Translator
- Posts: 243
- Joined: 03 Nov 2011, 17:16
- Manialink: HSMLink
- Location: Russia
Re: NadeoImporter [update 2013/07/26]
Put your .fbx model in folder "work/items" (in profile files)
Then create .xml with name, how named your .fbx (for example MyModel.fbx - MyModel.xml)
In xml write it:
I hope, that I right understand your problem.
Then create .xml with name, how named your .fbx (for example MyModel.fbx - MyModel.xml)
In xml write it:
In nadeoimporter write it (I using a .bat file):<Item Type="StaticObject" Collection="Canyon">
<Phy>
<MoveShape Type="mesh" File="MyModel.Shape.gbx"/>
</Phy>
<Vis>
<Mesh File="MyModel.Mesh.gbx"/>
</Vis>
</Item>
Bat file must put in folder, where NadeoImporter.exe.NadeoImporter.exe MeshStatic Items/MyModel.fbx /Collection="Canyon"
NadeoImporter.exe Item Items/MyModel.Item.xml
PAUSE
I hope, that I right understand your problem.


- clem_the_geek
- Posts: 52
- Joined: 26 Dec 2012, 12:21
- Location: France
Re: NadeoImporter [update 2013/07/26]
Thank you, I did not specify /Collection="Canyon" (this is something new from the last version I've used)
Now it works !
EDIT : Does anyone knows the name of that texture (loops and round walls) ?

Now it works !

EDIT : Does anyone knows the name of that texture (loops and round walls) ?

Re: NadeoImporter [update 2013/07/26]
ArenaBankclem_the_geek wrote:EDIT : Does anyone knows the name of that texture (loops and round walls) ?
- clem_the_geek
- Posts: 52
- Joined: 26 Dec 2012, 12:21
- Location: France
Re: NadeoImporter [update 2013/07/26]
Ok thanks 
Unfortunatly, it doesn't fit to my model :/

Do you see a way to make it look better ?

Unfortunatly, it doesn't fit to my model :/

Do you see a way to make it look better ?
Re: NadeoImporter [update 2013/07/26]
your UV: Lightmap seems not correct, smooth group too...
what modeling software do you use ?
what modeling software do you use ?
Re: NadeoImporter [update 2013/07/26]
Does this mean that I'm right about that Blender is still not fully supported as "smooth groups" exist just in 3DS Max?spaii wrote:your UV: Lightmap seems not correct, smooth group too...
what modeling software do you use ?
(I know about "edge split", but the result is on free form surfaces not the same like what do smooth groups)
@Nadeo: Is there really no way for you to stop animate people to use cracked software?? I'm sure you can understand that 3DS Max is far too expensive for a hobby...
clem_the_geek's problem with the textures faces everybody who tries to use your textures. To publish the templates would be a massive help. IMO it should be in your interest if TM² titles would look optically more similar to your own style.

Sorry in case I just failed to find them.
- clem_the_geek
- Posts: 52
- Joined: 26 Dec 2012, 12:21
- Location: France
Re: NadeoImporter [update 2013/07/26]
2 more questions for NADEO :
- Do you plan to allow multi import (in a folder containing fbx files, or even a folder containing folders) ?
- Do you plan to make a GUI to the NadeoImporter ?
Spaii : I use SketchUp for modeling, Blender for UV mapping and fbx exports
- Do you plan to allow multi import (in a folder containing fbx files, or even a folder containing folders) ?
- Do you plan to make a GUI to the NadeoImporter ?
Spaii : I use SketchUp for modeling, Blender for UV mapping and fbx exports
- Harrison_rus
- Translator
- Posts: 243
- Joined: 03 Nov 2011, 17:16
- Manialink: HSMLink
- Location: Russia
Re: NadeoImporter [update 2013/07/26]
For multi-import I using a .bat file.

Code: Select all
NadeoImporter.exe MeshStatic Items/MyModel.fbx /Collection="Canyon"
NadeoImporter.exe Item Items/MyModel.Item.xml
NadeoImporter.exe MeshStatic Items/Road.fbx /Collection="Canyon"
NadeoImporter.exe Item Items/Road.Item.xml
NadeoImporter.exe MeshStatic Items/Wall.fbx /Collection="Canyon"
NadeoImporter.exe Item Items/Wall.Item.xml
NadeoImporter.exe MeshStatic Items/Floor.fbx /Collection="Storm"
NadeoImporter.exe Item Items/Floor.Item.xml
PAUSE

Re: NadeoImporter [update 2013/07/26]
Can you send me your blend file ?clem_the_geek wrote:I use SketchUp for modeling, Blender for UV mapping and fbx exports
i'm so curious to know why you have this result
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