http://www.mediafire.com/?1wely1jbtew25c5
I didn't even look at the UV maps

Moderator: NADEO
Effectively, in this case, no need to apply texture to BaseMaterial UV, but only on Lightmap UV, like ArenaConcretePxz and others.clem_the_geek wrote:I didn't try to UV map in Blender because I thought ManiaPlanet applied an automatic UV mapping according to the texture (for example, ArenaFloor is flattened on XZ plane)
No, the little yellow line is ArenaPillars materialclem_the_geek wrote:Btw, does ArenaBank includes the little yellow line on the edges of the loops, or is it another Texture ?
When you calculate shadows on map, ManiaPlanet use this UV layer.clem_the_geek wrote:What is exactly Lightmap ?
Select all your groups (Shift + Right mouse button on each group), then Ctrl+Jclem_the_geek wrote:And do you know how to merge some groups in Blender ? (I edited my last post)
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