[TitlePack] Arena Duel - Classic

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andrewcandoall
Posts: 55
Joined: 17 Apr 2013, 22:03

Re: [TitlePack] Interface

Post by andrewcandoall »

djhubertus wrote:For me, it's useless. If I going to create title pack, i'd like to have custom menu, sounds, objects, logo etc. Here i can give only script to play ;)

All title packs for now are dead, less players playing, few players don't know what is it, how to install why it's in title pack, not in base.
Well as small as the North American Community is I'd say atleast 10 people installed the title pack in the last 24 hours. I think its a great project.
Darkminus wrote:Hello :)
andrewcandoall wrote:I set up two servers in North America. We love the Arena Duel Script. You should consider making one for Quake Clan Arena / UT Team Arena Match
Thank you very much for that, I hope to see more people, more maps, more servers for this mode. I didn't think it would be appreciated that well by players ^^.
Remember to update the title pack when I update it, else the script will be outdated :) I'll do some update in the next days, especially for the spectators UI :)

For Quake Clan Arena / UT Team Arena, since I didn't play Quake nor UT since a long time... I need to check how this works. And then I'll see :)
Wikipedia wrote:Clan Arena (CA): Teambased gameplay where everyone starts fully equipped with full armor and weapons. When fragged, the player must wait for the next round to begin. Players can rocket jump and plasma climb with no health penalty. Players on the same team suffer no damage from their own teammates' weapons.

Example of Quake Clan Arena
Exampe of UT 2k4 Team Arena Master
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PimK
Posts: 25
Joined: 16 Jun 2010, 12:30

Re: [TitlePack] Interface

Post by PimK »

Arena Duel is a very good gamemode. I like it ! :1010 I hope there will be more people to play it.

I think a matchmaking would be a great thing to gather other people.
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Darkminus
Posts: 228
Joined: 05 Jun 2012, 20:54
Location: Dans mon monde.
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Re: [TitlePack] Interface

Post by Darkminus »

PimK wrote:Arena Duel is a very good gamemode. I like it ! :1010 I hope there will be more people to play it.

I think a matchmaking would be a great thing to gather other people.
Thank you :)

For MatchMaking I'd like to build one. I think it would be possible, but I don't have enough server resource to make that... :/

PS: Updating the title to release my fixes on Arena Duel soon :)
Professor Law
ShootMania-addict since June 2012.
Arena Duel, Duel Elite V2, MidAir V2 and SDPro Developer

System Specs:
OS: Windows 10 Professionnal x64
CPU: Intel i5-4670
GPU: MSI TwinFrozr GTX 760 OC
Motherboard: Asus Z87-C
RAM : 10Gb
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roguesergeant
Posts: 74
Joined: 17 Apr 2013, 05:32
Location: Canada
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Re: [TitlePack] Interface

Post by roguesergeant »

An idea for duel. Hear me out... you should make a power up much like quad damage to give a chance of a player falling behind and catching back up. Also adds more strategic value to maps etc. Just an idea love the game mode though
yoyoshi
Posts: 24
Joined: 21 Jul 2012, 12:16

Re: [TitlePack] Interface

Post by yoyoshi »

Why didn't you select the green color for the title menu ?
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Darkminus
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Joined: 05 Jun 2012, 20:54
Location: Dans mon monde.
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Re: [TitlePack] Interface

Post by Darkminus »

roguesergeant wrote:An idea for duel. Hear me out... you should make a power up much like quad damage to give a chance of a player falling behind and catching back up. Also adds more strategic value to maps etc. Just an idea love the game mode though
I'm still thinking about this, but a powerup would increase the "humiliation" effect. I mean if someone controls the map, he will probably also get the powerup, so it won't help that much the opponent.
yoyoshi wrote:Why didn't you select the green color for the title menu ?
m4rcel uses green in his (awesome) Tetris ManiaLink, and I wanted a color not much used in title packs. So I took blue. And I like blue. :lol:
Professor Law
ShootMania-addict since June 2012.
Arena Duel, Duel Elite V2, MidAir V2 and SDPro Developer

System Specs:
OS: Windows 10 Professionnal x64
CPU: Intel i5-4670
GPU: MSI TwinFrozr GTX 760 OC
Motherboard: Asus Z87-C
RAM : 10Gb
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TMarc
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Joined: 05 Apr 2011, 19:10
Location: Europe
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Re: [TitlePack] Interface

Post by TMarc »

Darkminus wrote:
roguesergeant wrote:An idea for duel. Hear me out... you should make a power up much like quad damage to give a chance of a player falling behind and catching back up. Also adds more strategic value to maps etc. Just an idea love the game mode though
Go try out quakelike title, there it is :thumbsup:
(type quakelike in the manialink bar, let it download, install it in a station, connect, and join a server).
Darkminus wrote:I'm still thinking about this, but a powerup would increase the "humiliation" effect. I mean if someone controls the map, he will probably also get the powerup, so it won't help that much the opponent.
Exact. It won't be much fun for the weaker opponents then - unless they were able to catch a quad-shield like item :lol:
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Darkminus
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Re: [TitlePack] Interface

Post by Darkminus »

Hello :)
I forgot to post it here, so I'll do it now.

The first cup on Arena Duel is here: Discovery Kup #1 : Interface !
Tomorrow, Monday, 2nd September 2013

Organized by Krazy Users, in partnership with Zowie !

Prize for the winner : 1*ZOWIE G-CM Red

Click here for more informations (EN/FR)
And click here to register!

I hope too see you during this cup :)
Professor Law
ShootMania-addict since June 2012.
Arena Duel, Duel Elite V2, MidAir V2 and SDPro Developer

System Specs:
OS: Windows 10 Professionnal x64
CPU: Intel i5-4670
GPU: MSI TwinFrozr GTX 760 OC
Motherboard: Asus Z87-C
RAM : 10Gb
hidenrak
Posts: 6
Joined: 04 Nov 2013, 20:05

Re: [TitlePack] Interface

Post by hidenrak »

hello,

I would like to report a bug, expecially on local mode. I can't click on interface window when i'm offline, and the local mode doesn't start when i pick the maps...
He makes me nervous, cause i would like to made a lan on interface...

Could you please help me !?

Thanks for all

EoS
FlexMaster
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Re: [TitlePack] Interface

Post by FlexMaster »

I can run the servers just fine the only problem is when I close out the xterm box which is like a command prompt (I use bitvise to control my servers that are on nfoservers.com) the server that I had running dies. I can't seem to figure out how to work around this. If I shut down my computer the server won't run anymore. ->The command prompt http://gyazo.com/9be0264bdf265a1dd4ad6fc0313273b2.
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