Who is wekillaprodtm wrote:Also we need your opinions too, but please remember, you are heard.

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Who is wekillaprodtm wrote:Also we need your opinions too, but please remember, you are heard.
viperozza wrote:After reading this, in my opinion, the whole SHOOTMANIA forum can be closed. sadzealot said everything and in a perfect way. He may be sometimes a bit rude but that's just because he cares about the game and the community.sadzealot wrote:cut
PLS NADEO, listen to him
I think he's talking about the community you're all part of.Pile0g00 wrote:Who is wekillaprodtm wrote:Also we need your opinions too, but please remember, you are heard.
100 points.GabrielM wrote:I think he's talking about the community you're all part of.Pile0g00 wrote:Who is wekillaprodtm wrote:Also we need your opinions too, but please remember, you are heard.
killaprodtm wrote:Also we need your opinions too, but please remember, you are heard.
Oh, I did not know WE had a spokes personkillaprodtm wrote:100 points.GabrielM wrote:I think he's talking about the community you're all part of.Pile0g00 wrote: Who is we
I stopped reading after you said that. If you want to be a Nadeo fanboy, atleast please come up with some arguments. Only a Nadeo fanboy can say with a straight face that B3 walljumps require skill.Alexey85 wrote: Shooting is skillbased, stamina usage is skillbased, b3 walljumps are skillbased, they are not as deep as b2, but still requires practice not only to perform but to see more possible routes at maps. Lots of skillbased stuff overall.
You took that out of context. That was comment on your "The problem with Nadeo thinking now is that having anything skillbased or something that requires practice to learn equals being "too hard for beginners"". What I said about B3 walljumps was regarding beginners.sadzealot wrote:I stopped reading after you said that. If you want to be a Nadeo fanboy, atleast please come up with some arguments. Only a Nadeo fanboy can say with a straight face that B3 walljumps require skill.Alexey85 wrote: Shooting is skillbased, stamina usage is skillbased, b3 walljumps are skillbased, they are not as deep as b2, but still requires practice not only to perform but to see more possible routes at maps. Lots of skillbased stuff overall.
This is not a troll, sont don't get mad : what is your definition of "require skill" if you had to write it down in a dictionary ?sadzealot wrote: I stopped reading after you said that. If you want to be a Nadeo fanboy, atleast please come up with some arguments. Only a Nadeo fanboy can say with a straight face that B3 walljumps require skill.
Well, in any other fps, the level editors requires a lot of knowledge before you can achieve a fully working map, and then a lot of time and skill before you achieve a fully working good map. And this is without talking about the concept of "learning a new map quickly" or "not getting lost".sadzealot wrote: Why on earth haven't Nadeo given mapmakers full freedom to dictate movement in the editor? In every other game where you can make maps the mapmakers have 100% freedom to dictate movement, but not in Shootmania.
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