[Valley][Fixed] Arena Screens intensity + mipmaps

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ManiaMaster
Posts: 68
Joined: 15 Jun 2010, 13:15

[Valley][Fixed] Arena Screens intensity + mipmaps

Post by ManiaMaster »

Hello.
There seems to be a weird behaviour with my graphic settings.
As you see in This Screenshot, The green squares from the signs only pop up when I am near them, causing the signs to look black at a distance and fading green when approaching. The same thing happens with the small vegetation on the grass which just pops up aswell.

As far as I can tell I have set every option in the launcher to max.
I have a 6950 2gb amd gfx card. I tried to overwrite some settings in the controll panel there but to no avail.
Another anomaly seems to be my bloom which is obviously way to intense for the setting "medium" which I use.
As a result I cannot see the arrow on these signs at all.

Lastly, my car starts flickering at random intervals.

Is this just what amd does ? I figured that Nvidea would have a better quality but not to this extent.
Thank you in advanve :)
Last edited by ManiaMaster on 05 Jul 2013, 11:48, edited 1 time in total.
Fix
Nadeo
Nadeo
Posts: 1256
Joined: 14 Jun 2010, 17:28

Re: [Valley] Weird graphic limitations

Post by Fix »

The intensity of screens is way too high, and it makes some texture changes more obvious (mipmaps). Fixed thanks.
Fix
Nadeo
Nadeo
Posts: 1256
Joined: 14 Jun 2010, 17:28

Re: [Valley][Fixed] Arena Screens intensity + mipmaps

Post by Fix »

no, this is not the same issue, I don't know the status of these.
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