Alexey85 wrote:If we are talking about sponsors for tournaments, really sponsors care about how much stream viewers and live attendees they will get. If they see there are many players play the game, they might take a risk and sponsor a tournament. Otherwise they want to see past tournaments that had many viewers. But SM doesn't have such tournaments, so publisher has to invest in two - four tournaments first, that will bring in more viewers, rise the hype and increase the popularity of the game, then sponsors will be coming for the next tournaments.
The thing is, as you said, sponsors needs stream viewers and people that watches the game generally. But tournaments are the second step imo. First advertisement to make people interested in the game. With more players comes more viewers. Then they can make tournaments with all these players either playing or watching. This makes the sponsors interested.
Alexey85 wrote:As for how tournaments bring in new players. Don't underestimate interest of casuals to watch a big well produced tournament. I, for one, stopped playing SC2 quite a while ago, but I watch major tournaments, and many others do the same way. Of course you have to advertise it somehow, order news articles at major gaming sites, etc.
You keep watching tournaments, yeah. But did you start playing by watching a torunament? Also SC2 was big even before it was released because Blizzard is such a big company. And Blizzard games already had a huge community before the release.
Alexey85 wrote:Look at the thread about Insomnia event, how people well received Shootmania there and there were 2000 viewers. I doubt all of them had competitive mindset, huge part of them were casuals, if not most of them. And this wasn't even a major event for ShootMania. Tournaments do the best job at promoting a skillbased competitive game. It would be a waste to invest a big budget into ads only, instead of tournaments + cheap internet ads and articles about the tournaments.
While there were over 2000 people on the stream, there were merely about 10 people chatting. These people were mostly from the shootmania community. Those who weren't were only there to bash the game or to ask when sc2 or LoL started. Most of the viewers probably had the stream open to hear when the next game were on (unfortunately).
With that said, those who were there live probably was there to watch the game which is fantastic. But it was not enough people to make the game popular.
Alexey85 wrote:As a side note. I think it was a mistake to spend entire limited budget on that single launch event. After the event I think a lot more people got interested at least to check out the next one, because of articles, discussions on the internet, and viewers telling about it to their friends. They should have split the prize and budget in two and organize two tournaments, or better throw in some more money and do three in one year. The second tournament would get a lot more attention then.
(These are only speculations and not necessarily the truth)
The plan with this was to get some advertisement for the game since it originally was planned for IPL. But when IPL didn't happen they couldn't just take all back. So they probably hoped the people who got interested from reading about it for IPL would watch it anyways.
But the big mistake they did were to not advertise enough. People probably didn't know when it took place. Even I, who was a really active player, didn't know when it was.