my problem consists in next step: i have big object (x:24m y:24m z:8m)
and when i put texture on object i get very bad quality
pls anybody look me how to right doing it
Unwrap UVW (how to right put texture)
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- phil13hebert
- Posts: 564
- Joined: 29 Oct 2011, 14:11
- Location: Québec
Re: Unwrap UVW (how to right put texture)
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
- alividerci
- Posts: 363
- Joined: 11 Feb 2012, 07:03
Re: Unwrap UVW (how to right put texture)
i know all what wroted in your tuto, but i want to know how to put textures on really big objects such as 50 x 50 x 10 meteresphil13hebert wrote:Take a look at my tutorial here. I hope that it'l help you out![]()
(It's not finished tough)
Re: Unwrap UVW (how to right put texture)
Use a better texture (e.g. 4096x1024), use tiling of small textures, or split the face of the object into smaller polygons on which you place textures which form something big 

- alividerci
- Posts: 363
- Joined: 11 Feb 2012, 07:03
Re: Unwrap UVW (how to right put texture)
hmm, and it will be better if you make tutoTMarc wrote:Use a better texture (e.g. 4096x1024), use tiling of small textures, or split the face of the object into smaller polygons on which you place textures which form something big

Re: Unwrap UVW (how to right put texture)
This is something generic in terms of object creation, I'm pretty sure you will find thousands of tutorials about it in the net if you search a little bit 

- alividerci
- Posts: 363
- Joined: 11 Feb 2012, 07:03
Re: Unwrap UVW (how to right put texture)
i'm really searching a long time...but i have idea how to make more textures on objectTMarc wrote:This is something generic in terms of object creation, I'm pretty sure you will find thousands of tutorials about it in the net if you search a little bit

Re: Unwrap UVW (how to right put texture)
Although it does not explain high resolution texturing, this is quite nice: http://www.chrisalbeluhn.com/Normal_Map_Tutorial.html, also this: http://www.blenderguru.com/videos/the-s ... texturing/
And this here perhaps is exactly your issue? blurry texture?
http://www.chrisalbeluhn.com/Texture_De ... orial.html
Please post screenshots of your issue, and if you have fixed it, how
And this here perhaps is exactly your issue? blurry texture?
http://www.chrisalbeluhn.com/Texture_De ... orial.html
Please post screenshots of your issue, and if you have fixed it, how

Re: Unwrap UVW (how to right put texture)
If your source material (textures/images) are low quality, then the final render will be also. Make sure you get hires sourcematerial. Plenty of (free) websites around, just Google a bit.
Re: Unwrap UVW (how to right put texture)
So it's not about how many textures, just better high resolution textures to begin with.
E.g. If you make a stone cube 25x25m, do not use a stone texture that is really lo-res (like 200x200 pixels), but make sure it is more like 2000x2000 pixels.
Have a look here : http://www.cgtextures.com/
E.g. If you make a stone cube 25x25m, do not use a stone texture that is really lo-res (like 200x200 pixels), but make sure it is more like 2000x2000 pixels.
Have a look here : http://www.cgtextures.com/
alividerci wrote:i'm really searching a long time...but i have idea how to make more textures on object
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