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tcq wrote:Found this in the french section. Not sure if i understand everything right, because i used the google translation ^^If i understand it right, you will get your weapon, depending on the blocks used in the map? This would be indeed a very interesting wayAkbalder wrote: Original
Dans le dernier CanardPC, il y a quelques infos :
- Environnent "générique" contenant de l'herbe, des murs de pierre et de béton
- Quelques blocs spéciaux : bloc départ/respawn avec un écran cliquable, bloc checkpoint et bloc drapeau
- Arme de base ressemblant à un lance roquette
- Lorsque l'on marche sur un bloc "tir de précision", on obtiendra un sniper que l'on gardera tant que l'on restera dans la zone correspondante
- Lorsque l'on rentre dans un tunnel, on obtient une arme de combat rapproché que l'on gardera tant que l'on restera dans la zone correspondante
La partie pour les changements d'armes, n'est pas très clair...![]()
- Est-ce que l'on n'a qu'une arme à la fois ?
- Est-ce qu'il y a un bloc "pickup" pour prendre un nouvelle arme ou est-ce que entrer dans une zone donne automatiquement une arme ?
- Est-ce que chaque bloc est associé à une zone (une arme) ou est-ce qu'il faut définir les zones de la map à la main ?
Translation
In the last CanardPC, there are some details:
- Surround "generic" containing grass, stone walls and concrete
- Some special blocks: block start / respawn with a clickable screen, block and block checkpoint flag
- Weapon base resembling a rocket launcher
- When walking on a block "marksmanship", we get a sniper that we will keep as long as we remain in the box
- When we enter a tunnel, we get a close combat weapon that we will keep as long as we remain in the box
Part Change of weapons, is not very clear ...
- Do you have a weapon at a time?
- Is there a block "pickup" to get a new weapon or is entering an area that provides an automatic weapon?
- Does each block is associated with an area (a weapon) or is it necessary to define areas of the map by hand?
In the last CanardPC magazine, there are a few informations:
- A "generic" environment with grass, stone and concrete walls
- A few specials blocks: start/respawn block with a screen on which we can click, a checkpoint block and a flag block
- The default weapon is a rocket launcher
- When we walk on a "shooting of precision" block, we get a sniper that we keep as long as we stay in its area
- When we enter in a tunnel, we get a close combat weapon that we keep as long as we stay in its area
The informations about weapons aren't very clear...
- Do we only have one weapon at a time ?
- Is there a "pickup" block to take a new weapon or does entering an area automatically give us a weapon ?
- Is each block associated to an area (a weapon) or do we have to define the areas by ourselves ?
What?- The default weapon is a rocket launcher
hugocool wrote:What?- The default weapon is a rocket launcher
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