[Fixed] Bug of collision

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Akbalder
Posts: 1059
Joined: 15 Jun 2010, 11:00
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[Fixed] Bug of collision

Post by Akbalder »

I have a bug of collision on a map that I'm building. I can jump on it and stay above the ground.
Screenshot 1, Screenshot 2, Map
I don't know what could cause that. :?
Fix
Nadeo
Nadeo
Posts: 1256
Joined: 14 Jun 2010, 17:28

Re: Bug of collision

Post by Fix »

This one has been hard to find, thank you for the report !
This will be fixed in next data update.
Unfortunately, lightmaps will be broken for the WoodPillarInCastle :(
Akbalder
Posts: 1059
Joined: 15 Jun 2010, 11:00
Contact:

Re: [Fixed] Bug of collision

Post by Akbalder »

Do you know exactly when this happens?
I think that I removed it from my map by rebuilding some parts of my map, by doing a lot of copy past...
Is it possible ? Or do you think that I may just have moved the problem somewhere else?
Fix
Nadeo
Nadeo
Posts: 1256
Joined: 14 Jun 2010, 17:28

Re: [Fixed] Bug of collision

Post by Fix »

It is caused when you place a CastleCenter bloc in the Wood Pillar, there is a small(2x2m) invisible quad positionned 2 blocs away. It's in the geometry of the bloc, so everytime you place it, this collision will be here ! Your map is full of these quads =)
If you want to avoid it until the fix is available, try to put the CastleCenterSlope in the pillar instead of the CastleCenter, in your map this should'nt change too much your concept except in some angles.
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