NadeoImporter [update 2019/10/09]

Discuss everything related to custom data creation.

Moderator: NADEO

User avatar
olda_x
Posts: 14
Joined: 28 Apr 2011, 18:52
Location: Czech Republic - Prague
Contact:

Re: NadeoImporter [update 2013/08/21]

Post by olda_x »

Thanks guys for the comprehensive help and useful advices :thumbsup:

I quickly create the glass with + - 90% transparency and with yellow tonality .
For info i use own material _TDOSN + DXT5 8 bpp interpolated alpha (dds) as diffuse + N + S as always

Image


Have a nice day :pil
User avatar
Harrison_rus
Translator
Translator
Posts: 243
Joined: 03 Nov 2011, 17:16
Location: Russia

Re: NadeoImporter [update 2013/08/21]

Post by Harrison_rus »

Thanks i try it later. :thx:
Image
Fix
Nadeo
Nadeo
Posts: 1256
Joined: 14 Jun 2010, 17:28

Re: NadeoImporter [update 2013/08/21]

Post by Fix »

DivingDuck wrote: Is there a way to use custom textures as "Py materials" as well?
No

The reason of this choice is to be able to pack on the fly many different textures of many different objects into a single bigger one, moving UVs accordingly of course, and lowering the amount of different "primitives" sent to the videocard (this cost a lot of cpu).
This is also why you can't have UV coordinates bigger than 1.
Packing world textures isn't possible, this is why it's not authorized for custom datas.

Note : This texture packing optimisation isn't ready yet. I can't wait for it to be ready, that would help us too :p
Fix
Nadeo
Nadeo
Posts: 1256
Joined: 14 Jun 2010, 17:28

Re: NadeoImporter [update 2013/08/21]

Post by Fix »

olda_x wrote:Thanks guys for the comprehensive help and useful advices :thumbsup:

I quickly create the glass with + - 90% transparency and with yellow tonality .
For info i use own material _TDOSN + DXT5 8 bpp interpolated alpha (dds) as diffuse + N + S as always

Image


Have a nice day :pil
be carefull with transparency, non binary alpha isn't ordered/sorted in Z; a far away window can be drawn in front of a closer one. stadium and canyon's raceway windows are done that way, but it is very rare to see 2 windows stacked in those environments, we've put opaque rooms behind those.
User avatar
meuh21
Posts: 1266
Joined: 15 Jun 2010, 17:00
Location: Dans mon champ...
Contact:

Re: NadeoImporter [update 2013/08/21]

Post by meuh21 »

meuh21 wrote:1) no solution exept to choose another nadeo texture for the face (or no vertical face). Many texture can't be use in vertical way (ex : grass in valley). But in Canyon you should find some concrete texture which works in a vertical way (sorry i can't check right now).
Image
This pipes are done with ArenaBank and RoadRaceGlass.
meuh21 wrote:2) try _TDOSN and don't forget to have a grey color in alpha channel.
Image
Transparency test in Valley with TDOSN but you've got the answer before my post...
In this test i tried to make water for rice plant but the result is not very good, especially for my test (not in the view) to do rice...
User avatar
olda_x
Posts: 14
Joined: 28 Apr 2011, 18:52
Location: Czech Republic - Prague
Contact:

Re: NadeoImporter [update 2013/08/21]

Post by olda_x »

Fix wrote: be carefull with transparency, non binary alpha isn't ordered/sorted in Z; a far away window can be drawn in front of a closer one. stadium and canyon's raceway windows are done that way, but it is very rare to see 2 windows stacked in those environments, we've put opaque rooms behind those.
Ok thank you again for the help !
meuh21 wrote:
meuh21 wrote:1) no solution exept to choose another nadeo texture for the face (or no vertical face). Many texture can't be use in vertical way (ex : grass in valley). But in Canyon you should find some concrete texture which works in a vertical way (sorry i can't check right now).
Image
This pipes are done with ArenaBank and RoadRaceGlass.
Thx for advice , good to know . The tube looks very good .But what format of diffuse do you use for glass ? Or use Nadeos textures ?
Last edited by olda_x on 30 Oct 2013, 22:17, edited 1 time in total.
User avatar
meuh21
Posts: 1266
Joined: 15 Jun 2010, 17:00
Location: Dans mon champ...
Contact:

Re: NadeoImporter [update 2013/08/21]

Post by meuh21 »

RoadRaceGlass, it's written below the screen ;)

I try to use as often as possible Nadeo texture. It's better to have a title pack not too heavy. (but with several mods my titles Raid are very heavy :oops: )

You can test my Canyon objects and the pipes in title Raid : http://www.archive-host.com/count-20797 ... lePack.Gbx (you have to rename it in Raid.Title.Pack)

But it was my first objects and i hope it will be better in RaidValley ;) (except for ski tracks :oops: )
Last edited by meuh21 on 31 Oct 2013, 17:18, edited 2 times in total.
User avatar
DivingDuck
Posts: 46
Joined: 14 Sep 2011, 18:45
Contact:

Re: NadeoImporter [update 2013/08/21]

Post by DivingDuck »

@Fix,

will we have support for multiple sub folder for custom objects in the near future?
Check this post and my next to see what I mean: http://forum.maniaplanet.com/viewtopic. ... 58#p192758.

Regards,
DD
Image

Notebook: AW M17xR4
OS: Windows 7x64 Ultimate SP1
CPU: i7-3610QM
RAM: 32GB DDR3 @1600MHz
GPU: ATI HD7970M
Motherboard: Alienware M17xR4
Chipset: Intel PCH HM77
HDD(s): SSD830 256GB + ST100LM024 HN-M101MBB
Sound: SB Recon3Di
Monitor: Wacom Cintiq 22HD
User avatar
olda_x
Posts: 14
Joined: 28 Apr 2011, 18:52
Location: Czech Republic - Prague
Contact:

Re: NadeoImporter [update 2013/08/21]

Post by olda_x »

Hi friends, I still have one question, I hope that for some time the last :)
Yesterday I made a concrete pipe and therein iron grating . I test possibility of two materials on one block only.
I created this more times, but i can not do it. Especielly Nadeoimporter wrote error of material, material2 not found, File not found and others ....
I used 2nd materials type _TDNS, +2 nd textures, +One uvw "(channel1 - BaseMaterial) placement of faces" for two textures + One Uvw (channel2 LightMap) also common fot both textures. On fbx player all visible good but i dont know what is supported multimaterial for _TDSN. Just cant import it.

Image
User avatar
DivingDuck
Posts: 46
Joined: 14 Sep 2011, 18:45
Contact:

Re: NadeoImporter [update 2013/08/21]

Post by DivingDuck »

Moin,

you can use multiple textures on the same object. And it doesn´t matter whether it´s custom textures or stock textures. You can use a mix too.

Can you post the complete error message of NadeoImporter or make a screenshot from it?

Regards,
DD
Image

Notebook: AW M17xR4
OS: Windows 7x64 Ultimate SP1
CPU: i7-3610QM
RAM: 32GB DDR3 @1600MHz
GPU: ATI HD7970M
Motherboard: Alienware M17xR4
Chipset: Intel PCH HM77
HDD(s): SSD830 256GB + ST100LM024 HN-M101MBB
Sound: SB Recon3Di
Monitor: Wacom Cintiq 22HD
Post Reply

Return to “Title Pack & Custom Data Creation”

Who is online

Users browsing this forum: No registered users and 1 guest