DivingDuck wrote:Moin,
you can use multiple textures on the same object. And it doesn´t matter whether it´s custom textures or stock textures. You can use a mix too.
DD
Ok thanks Its important to know . The errors mesages i cant post here because i delete this object.
But i need know
1) Is need merge two materials (two object) into a single object in 3D editor after the trasport to FBX?
I think: Material is defined as physical oject or material is defined by polygons on the surface of a common object
or
Transport as 2 physical object in one FBX package ?
2) It is needed 2 Uvw(1+1 for one material) or 4 Uvw (each object has full uvs) ...not problem but but what distinguish ownership ?
or
1 uvw for two materials and 1 uvw for lightmap uwv only ?
