NadeoImporter [update 2019/10/09]

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BK-ZD50
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Re: NadeoImporter [update 2013/08/21]

Post by BK-ZD50 »

Hello all,
i have one problem.
All my Objects are to small after convert.
My Objectsize befor: 32,32,8
After Convert under 2

Need Help!
Thank...
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meuh21
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Re: NadeoImporter [update 2013/08/21]

Post by meuh21 »

zixxiz wrote: I mentioned this a few pages back, but ALL you should need to do is make your model in Blender with normal unit scale and when exporting as FBX, change the scale to 100.

Image

When exporting by default, the exporter reads each Blender unit as 1cm. Multiply by 100 for meters.
If you use Blender it can help you.
BK-ZD50
Posts: 265
Joined: 25 Nov 2011, 18:55
Location: 29646 Bispingen

Re: NadeoImporter [update 2013/08/21]

Post by BK-ZD50 »

wow^^ thanks
bevor i have read you, i maked this^^ lol
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xrayjay
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Re: NadeoImporter [update 2013/08/21]

Post by xrayjay »

meuh21 wrote:
zixxiz wrote: I mentioned this a few pages back, but ALL you should need to do is make your model in Blender with normal unit scale and when exporting as FBX, change the scale to 100.

Image

When exporting by default, the exporter reads each Blender unit as 1cm. Multiply by 100 for meters.
If you use Blender it can help you.
nice tip :thumbsup:
but where to find this menu on your pic? only got file>export>fbx menu (blender 2.69) :?
thx
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meuh21
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Re: NadeoImporter [update 2013/08/21]

Post by meuh21 »

Image
;)
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rycardoo
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Re: NadeoImporter [update 2013/08/21]

Post by rycardoo »

Help :?:
Because the Icon of my object will not appear in the game.
He is completely gray. :(
I would appreciate the help. :D
ImageImage
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spaii
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Re: NadeoImporter [update 2013/08/21]

Post by spaii »

rycardoo wrote:Help :?:
Because the Icon of my object will not appear in the game.
He is completely gray. :(
I would appreciate the help. :D

There is a directory structure, where to place your icons, they have to be in tga (64x64, or 128x128) with an alpha channel.
http://puu.sh/5Rzde.jpg
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xrayjay
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Re: NadeoImporter [update 2013/08/21]

Post by xrayjay »

hm, maybe wrong tga format? As explained here folder structure (remind^^) > http://forum.maniaplanet.com/viewtopic. ... 20#p196725
Icon: 24bit .tga (i always uses no alpha channel for icons and this works fine), size: 128x128px works fine :thumbsup:
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rycardoo
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Re: NadeoImporter [update 2013/08/21]

Post by rycardoo »

Tks xrayjay and spaii for the info.
I was putting the (Icon)past wrong.
Before:
YourObjectNameFolder\
YourObjectNameFolder\Icon
YourObjectNameFolder\Meshes
YourObjectNameFolder\Meshes\Texture
Now:
YourObjectNameFolder\
YourObjectNameFolder\Meshes
YourObjectNameFolder\Meshes\Icon
YourObjectNameFolder\Meshes\Texture

Thanks :clap:
ImageImage
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