Saving map without new UId

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steeffeen
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Saving map without new UId

Post by steeffeen »

hey there

is there any chance to save a map again without causing to give it a new UId?
in my case I would like to modify the maps of a solo campaign without letting players lose their medals
(the actual way to finish the map won't change)

regards,
steff
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    TMarc
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    Re: Saving map without new UId

    Post by TMarc »

    Any change to the map (terraforming, objects, skining of signs) leads to a new UID, right?
    Possibly only lightmap calculation and non functional changes like the description might be not affecting the UID.

    What do you want to modify exactly?
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    steeffeen
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    Re: Saving map without new UId

    Post by steeffeen »

    i think you don't even have to change anything, just saving the map in the map editor leads to a new id, gonna have check that

    i only want to change metadata, no actual blocks or mt stuff
    just data like tags for blocks etc

    well maybe a tool like mapedit is able to help me in my special case
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      Re: Saving map without new UId

      Post by Electron »

      Normally you can change a lot of elements like metadata, external dependencies (music, signs) and lightmaps without creating a new uid.

      But I also had once the problem/bug that simply saving the map results in generating a new uid.
      I solved that by using a backup file of the map (from MX). Looks like the game client changed the map without editing it.

      One part of the uid is a hash of your login/nickname. Maybe changing your nickname will also lead to generate a new uid. I don't know.
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