Obstacle Title Pack!
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Re: Obstacle Title Pack!
stefff very nice =) well done. 1 q, what does 'opponents unlocked' mean and do? can't figure it out.
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Re: Obstacle Title Pack!
thankspksens wrote:stefff very nice =) well done. 1 q, what does 'opponents unlocked' mean and do? can't figure it out.

where does it say "opponents unlocked"? o.O
i've actually no idea what that means
Re: Obstacle Title Pack!
it seems that the maniaplanet server has another bug that lets players fall right through custom blocks
please simply restart your server in order to fix it
please simply restart your server in order to fix it
- bas_ekkelenkamp
- Posts: 188
- Joined: 28 May 2012, 12:50
Re: Obstacle Title Pack!
Don't get me wrong, this titlepack has a lot of potential but I really dislike the way how objects snap to each other, really annoying and disallows you to build lots of great stuff you normally would. It really demotivates me to spend a lot of time in the Obstacle even though i really like the objects themselves. I'm not sure how to disable that but I'm sure it's possible, lots of other titlepacks have it disabled for their objects. Also the objects in the rpg titlepack are placable at (almost) any height (using a very small grid) which is really convenient and allows the builder to map really precise. If it's managable I highly recommend doing something like this for this titlepack aswell.
I'm not sure if these changes are still possible to make, but it would be a really big improvement for the titlepack.
Other than that, good job with the titlepack.
(however I have the feeling like some of the solo maps were a bit rushed..)
I'm not sure if these changes are still possible to make, but it would be a really big improvement for the titlepack.
Other than that, good job with the titlepack.

Re: Obstacle Title Pack!
thanks for the feedback
that the automatic alignment via the snapping doesn't work perfectly all the time is unfortunately not something that we could change
unfortunately reimporting the blocks would invalidate all of the maps so we decided to stick with the non-floating blocks
well the main point why we enabled grid snapping for the objects is that otherwise it's really hard to align thembas_ekkelenkamp wrote:I really dislike the way how objects snap to each other, really annoying and disallows you to build lots of great stuff you normally would.
that the automatic alignment via the snapping doesn't work perfectly all the time is unfortunately not something that we could change
we would have done this but the blocks and many maps with them have been made before Nadeo revealed how to enable variable heights for custom blocksbas_ekkelenkamp wrote:the objects in the rpg titlepack are placable at (almost) any height (using a very small grid) which is really convenient and allows the builder to map really precise. If it's managable I highly recommend doing something like this for this titlepack aswell.
unfortunately reimporting the blocks would invalidate all of the maps so we decided to stick with the non-floating blocks
- bas_ekkelenkamp
- Posts: 188
- Joined: 28 May 2012, 12:50
Re: Obstacle Title Pack!
Ah okay, thanks for the response steeffeen. ^^
Re: Obstacle Title Pack!
The snapping is very important for blocks like the "metal kit" because these blocks are perfectly fit with Nadeo Blocks...
But yes, for wood blocks it's pretty annoying sometimes... in fact woodkit was my "first" block kit and there are some issues with it... but now that the kit is implemented in speedball and obstacle it's impossible for us to fix it....
And, in the future (maybe after maniaplanet 3) there will be some new blocks kit, which are able to "replace" the woodkit and metalcover
But yes, for wood blocks it's pretty annoying sometimes... in fact woodkit was my "first" block kit and there are some issues with it... but now that the kit is implemented in speedball and obstacle it's impossible for us to fix it....


And, in the future (maybe after maniaplanet 3) there will be some new blocks kit, which are able to "replace" the woodkit and metalcover
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CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
Re: Obstacle Title Pack!
maybe I was hallucinating after running all of the D-level maps to gold, but it was after I finished that tier with a congratulatory message.steeffeen wrote:thankspksens wrote:stefff very nice =) well done. 1 q, what does 'opponents unlocked' mean and do? can't figure it out.
where does it say "opponents unlocked"? o.O
i've actually no idea what that means
Win7x64Ulti, i7 870, 8gb Geil, ASRock P55 Extreme4, AMD 7950
Re: Obstacle Title Pack!
Hey Steff
Where can I find the titlepack maps? :p
Can't seem to find them anywhere online or on my pc

Where can I find the titlepack maps? :p
Can't seem to find them anywhere online or on my pc

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