Community Requests on Nadeo Library Scripts

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steeffeen
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Re: Community Requests on Nadeo Library Scripts

Post by steeffeen »

The TabsServer.Script.txt could use an Unload() function :)
(Probably not needed but all other libs have it ^^)
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    Eole
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    Re: Community Requests on Nadeo Library Scripts

    Post by Eole »

    Done. ;)
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    steeffeen
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    Re: Community Requests on Nadeo Library Scripts

    Post by steeffeen »

    Eole wrote:Done. ;)
    Much love. :thx:
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      Re: Community Requests on Nadeo Library Scripts

      Post by steeffeen »

      Moar:

      1. The SM script could also use a function GetPlayer(Text _Login) which is probably used in some game modes, so it doesn't need to be implemented each time ;)

      2. Way more important:
      In the Message Lib it would be awesome to have functions based on clan numbers, so instead of passing a player object you pass an integer and all members of the specified team will get messaged

      also shouldn't the message lib be in the SM subfolder as it uses properties of CSmMode? ^^

      Thanks in advance :)
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        Re: Community Requests on Nadeo Library Scripts

        Post by Eole »

        steeffeen wrote:1. The SM script could also use a function GetPlayer(Text _Login) which is probably used in some game modes, so it doesn't need to be implemented each time
        Done.
        steeffeen wrote:In the Message Lib it would be awesome to have functions based on clan numbers, so instead of passing a player object you pass an integer and all members of the specified team will get messaged
        Done.
        steeffeen wrote:also shouldn't the message lib be in the SM subfolder as it uses properties of CSmMode? ^^
        For the next release I replaced all the SM/TM related code from the libraries in the Nadeo folder with something more generic. So they should be compatible with TrackMania and ShootMania without any modifications on the game mode side.
        :)
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