SOUND : A few good things to know..

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pksens
Posts: 107
Joined: 11 Sep 2012, 13:12

Re: SOUND : A few good things to know..

Post by pksens »

GabrielM wrote: 10/10 white dots : At full range you have the "Loud Mix". Loud Mix has less volume attenuation by distance (rolloff). Also the rocket trails, the rocket explosions, and your own footsteps/jump sounds are louder.

7.5/10 white dots : At these point you've reached the Quiet Mix. The Quiet Mix was made for 2 purpose : people that want to play loud FFA mods in a calmer in-game sound environnement, and competitive players that wants to play mods like elite or joust with a less messy sound (but also less fun :-))

Between 7.5 and 10 : You make you own compromise between the 2 mix.
Below 7.5 : You're reducing the main volume, it start acting like a regular volume fader, but using the Quiet Mix only.
Hello, can you explain this like I am 5 years old. - The difference between Loud & Quiet mix.
I play competitive SM and I didn't quite know why I am using loud mix, but I have slider on 100% because my PC sound isn't loud enough so that's my default, which I ASSUMED was going to be the loudest for all enemy movement. I can hear myself/rockets more, but at 7.5 are you saying it's louder for enemies further away than at 10 because you change the personal player space volume (ie your footsteps, rockets, etc) louder and nothing else?
:/ Do I shoot myself in the foot on every LAN I have gone to because I don't have great headphones so I put volume to 100% and suffer some mix intended for 'fun' - only to be secretly implemented and undocumented until many many many months afterwards...
Win7x64Ulti, i7 870, 8gb Geil, ASRock P55 Extreme4, AMD 7950
GabrielM
Posts: 243
Joined: 13 Jan 2012, 16:53

Re: SOUND : A few good things to know..

Post by GabrielM »

Hello,

This feature was implemented around the time this post documented it.
From 7.5 to 10 the volume of important gameplay sounds stay still, so even if your output volume isn't that loud, having to set it at 7.5 won't make any difference on those sounds. Some people prefer loud mix anyway, you can also chose an in-between that suits you or your headset best.
pksens wrote:I can hear myself/rockets more, but at 7.5 are you saying it's louder for enemies further away than at 10 because you change the personal player space volume (ie your footsteps, rockets, etc) louder and nothing else?
You misread it : everything is louder with the loud mix.
Quiet mix lowers non-gameplay ambient sounds, explosions sound, and rocket trails sounds.
pksens
Posts: 107
Joined: 11 Sep 2012, 13:12

Re: SOUND : A few good things to know..

Post by pksens »

Thanks for the reply although I still seek a little bit more clarification.
Let's break it down for;
Quiet mix 7.5:
  • Rockets being fired @ maximum volume
  • Rocket trails @ 75% volume
  • Rocket explosions @ 75% volume
  • Laser fires @ 75% volume
  • Player jumping + footsteps @ maximum volume
  • Opponent jumping + footsteps @ maximum volume
  • Ambient sounds (scenery, thunder) @ 75% volume
And at 10, simply the 75% becomes 100%. That's what you have described thus far as far as I understand it. Is there anything else going on?

p.s. If anyone's interested in sound settings players use: HRTF On, EAX Off, Qual Normal, Doppler off. (Doppler is preferential, I have no interest in rocket trails and can concentrate on player location easier. You might puke at the pole capture sound being monotone though)
Win7x64Ulti, i7 870, 8gb Geil, ASRock P55 Extreme4, AMD 7950
sadzealot
Posts: 337
Joined: 04 Aug 2012, 03:38

Re: SOUND : A few good things to know..

Post by sadzealot »

Doppler off, really Sens? I don't know why you would suggest that, and I'd be interested to hear why you think sound is better with doppler off. What gains do you get from having it off?

Doppler actually adds a great deal of distance on many sounds, especially things like railpad zoom (which can be heard almost 90-100m away with doppler on). Same with jump pad sounds etc as well.

However I still haven't found out any advantages from taking it off, the rocket trails are still there and not noticeable lower than with doppler on, just different-sounding.
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Martelprod
Posts: 174
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Re: SOUND : A few good things to know..

Post by Martelprod »

Is it possible to have gears change until 700 km/h ?

By shitfing the existing gears or by adding gears ?
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Omnixor
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Joined: 03 Jul 2010, 17:07
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Re: SOUND : A few good things to know..

Post by Omnixor »

it will affect handling, not?
- staff head of ESL TM²Stadium -
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Martelprod
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Re: SOUND : A few good things to know..

Post by Martelprod »

If yes, then it's impossible
So without affect handling
Leonard2
Posts: 1
Joined: 03 Aug 2014, 16:11

Re: SOUND : A few good things to know..

Post by Leonard2 »

Sorry for the bump but is it possible to only change the default engine sounds in trackmania 2 stadium?
As in change the engine sound that every skin will use except if they have a custom one?
I tried changing the sounds in the game pack but each time a change is made steam forces the game to update erasing all changes made.
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Omnixor
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Re: SOUND : A few good things to know..

Post by Omnixor »

you can't avoid the autoupdate sadly, so what you want isn't possible.
- staff head of ESL TM²Stadium -
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: SOUND : A few good things to know..

Post by novationx »

A little off-topic, a little on-topic.

This video is simply amazing and maybe NADEO ( if it ever has time ) could work on something like this. It's simply amazing.

VIDEO : https://www.youtube.com/watch?v=6kaYec34gog

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I still wish this thread could be moved into the MP-launcher as that is its true place. It's not fair that only forum-readers get to know about the functionality of this "volume"-slider.


I myself just put it @ 7.5 and I can hear a slight difference^^. Thank you NADEO.
The neverending waiting game has to stop.
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