What do you mean exactly with 'downsampling' ?Ls777 wrote:If you have a really powerful graphics card, you can get better AA on the highest graphical settings by downsampling
When can we expect better anti-aliasing options in TM² Stad
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Re: When can we expect better anti-aliasing options in TM² S
Re: When can we expect better anti-aliasing options in TM² S
use lower display resultion? the game would be a bit faster
Re: When can we expect better anti-aliasing options in TM² S
downsampling is the opposite, it means using a resolution higher than the native resolution of your displayTMarc wrote:use lower display resultion? the game would be a bit faster
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OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
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OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
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OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
Re: When can we expect better anti-aliasing options in TM² S
Interesting, but isn't that risky to do so ?!? I have a GTX 660 ,Is this card able to "downsample" ?TheBigG. wrote: downsampling is the opposite, it means using a resolution higher than the native resolution of your display
Re: When can we expect better anti-aliasing options in TM² S
I think it makes absolutely no sense to take a higher resolution as you suggested, because this adds even more load to the system.TheBigG. wrote:downsampling is the opposite, it means using a resolution higher than the native resolution of your displayTMarc wrote:use lower display resultion? the game would be a bit faster

Re: When can we expect better anti-aliasing options in TM² S
yes. goal is to get a better quality, not more frames hopefully it is now clear for you?TMarc wrote:I think it makes absolutely no sense to take a higher resolution as you suggested, because this adds even more load to the system.TheBigG. wrote:downsampling is the opposite, it means using a resolution higher than the native resolution of your displayTMarc wrote:use lower display resultion? the game would be a bit faster
Downsampling does use a higher resolution than the resolution of your monitor and does than downsample it to your monitor resolution so you get a better quality.
here a some samples so you can see the diferents http://www.pcgameshardware.de/Grafikkar ... 51-817462/
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
Re: When can we expect better anti-aliasing options in TM² S
If you can afford it to lose fps, then go for it, but the article also writes that it might require some tweaking and twiddling with the video driver and monitor settings.
I guess the gain of video quality is not that much in TM.
Please post screenshots of TM with and without your downsampling if you really want to convince us here
I guess the gain of video quality is not that much in TM.
Please post screenshots of TM with and without your downsampling if you really want to convince us here

Re: When can we expect better anti-aliasing options in TM² S
Downsampling is one of the best, if not plainly the best way to anti-alias stuff by definition, the downside is mainly that it's extremely heavy and thus alternative anti-aliasing methods came
.
I'm also rooting for better anti-alias settings even though there's probably some reason it was removed in first place...

I'm also rooting for better anti-alias settings even though there's probably some reason it was removed in first place...
=3
Re: When can we expect better anti-aliasing options in TM² S
Benefits of downsampling:
With regards to how much more performance downsampling requires, below an indication:
) explanations on this subject:
http://www.neogaf.com/forum/showthread.php?t=509076
http://forums.guru3d.com/showthread.php?t=346325
It’s particularly useful when the game engine doesn’t support anti-aliasing; you can emulate AA simply by rendering the scene in a bigger resolution, then downsample it to the target resolution using an appropriate filter. So let’s say you are able to render games in 2160p resolution on 1080p monitor, that’s like a 4x Full Scene AA for you right there. Also it’s usually better than forcing or injecting AA, since such options can cause glitches, or are just non-existent for your game.
With regards to how much more performance downsampling requires, below an indication:
Below also some links with very good (in English, since this is the English-speaking part of the forumPerformance
What kind of performance to expect? Roughly speaking your performance will be 1/N, where N is supersample value or "how many times more pixels you're rendering".
Example : When downsampling from 3840x2160 to 1920x1080, which is technically 4XSSAA, you're rendering 4 times as many pixels at 3840x2160 as you are at 1920x1080, so you'll be getting 1/4th performace. E.g, if you have 120 fps at 1920x1080 you'll get 30 fps at 3840x2160 in game X ( barring vram limitations, other bottle necks and everything in between ).

http://www.neogaf.com/forum/showthread.php?t=509076
http://forums.guru3d.com/showthread.php?t=346325
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