Motomania

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TMarc
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Re: Motomania

Post by TMarc »

As compromise you could use a model of a bike with sidecar ;)
Or use a Quad :pil
rubb
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Joined: 10 Apr 2013, 17:53

Re: Motomania

Post by rubb »

Hello Tmarc,would the third wheel make up the extra distance needed to make the bike react to the track?.
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Omnixor
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Re: Motomania

Post by Omnixor »

try yourself? ;)
- staff head of ESL TM²Stadium -
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Fluffykins
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Re: Motomania

Post by Fluffykins »

Think Mario Kart Wii with a Level Editor.
rubb
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Re: Motomania

Post by rubb »

I'm sorry but as I said in the first post I wrote that I'm not pc savvy,please leave a link or info that might help me to learn,thank you in advance. Ps I've only played on a Wii once.
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eyebo
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Re: Motomania

Post by eyebo »

Have you tried Trials Evolution?
Apparently you can create your own tracks on there.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
rubb
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Re: Motomania

Post by rubb »

Thanx eyebo I'll have a look at that just as soon as I can.
rubb
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Re: Motomania

Post by rubb »

One idea maybe,bike sidecar making use of the third wheel to make up the distance of a carskins back wheels?.
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