Have to agree with Edster that Nascar and F1 are two different things.
Like he said, Nascar tracks are usually very fast, and some of them are fullspeed (not a big part though).
Also in Nascar, you will never start a drift on your own
Due to the high speed we get, the main rule is the "600 rule". Basically -> As long as you are under 600 you can turn with no problem, but once you reach 600 (not 599, 600

) and you turn a bit fast you instantly get a drift and thus lose some precious speed. It is possible to turn above 600 without drifting though if you turn softly (but you'll have to go wider and tracks are usually not that wide

) and it's not as easy to master as it seems.
That's where banked turns are interesting.
Two ways to go through them:
- Drift: you'll drive the turn fast, but your speed at the end of the turn won't be optimal, especially if you have a speed part following. It's the safest way to take those turn as it's the way the track author probably intended it. Very usefull when you are in a "technical" part with a lot of turns.
- No drift: depending on the width of the turn and the speed you have before entering it you'll have (or not) to release before entering the turn. You'll take the turn slower, but your out speed will be much better than if you drifted and quickly come back. Very usefull when you enter a speed part.
Also noteworthy: banked turns make it much easier to turn over the "drift limit" without drifting :p
An other trick, but less used due to the big amount of speed you need to have to do it is the SpeedSlide trick, just like in FullSpeed (but not as efficient, until you reach 800) which allows you to go faster by making small drifts on the road (left, right, left, right, etc... basically like this:

)
"Ghost" GrassSlide. I call it ghost since it's not anymore possible to do it on TM²S. This trick was used on Nascar TMUF Envimix tracks (Island environment, Stadium car physics) and consisted in doing exactly the same as before (left, right, left right,...) on the grass that was present on the side of the track. It was only efficient once you were at least 350 which made it extremely usefull at the beggining of the maps or on short maps (which was also the reason it was banned from some competitions, people complaining about it being too unfair).
The main format used in Nascar is obviously Endurance, the best example being the
Nascar Racing League, a TM²S competition offering 3 different type of races:
- Stadium Cup: common Nascar tracks (every sunday at 18:35 CEST, lasting about 30 minutes +- 10 minutes)
- Sprint Cup (Envimix): Nascar maps using exclusive blocs inspired by the Island environment with more looking like the real Nascar tracks with pit-stop system. (every sunday at 19:35 CEST, lasting about 30 minutes +- 10 minutes)
- Endurance Cup (Envimix): Same as above but tracks are much longer, as well as the races (every 1st saturday of the month at 18:35 CEST, lasting about 90 minutes +- 30 minutes).
But also classic 1v1 mode is used as in the
ESL Nascar.
I think I wrote everything though I'm sure I missed some key informations... bah I'll edit that later if needed
