Please provide a logfile (from your documents, ManiaPlanet)Poutrel wrote:I was going to try these new features, but my game crashed on the main menu... Twice !
First when i clicked on "Play", and the second time when i selected a title.

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Please provide a logfile (from your documents, ManiaPlanet)Poutrel wrote:I was going to try these new features, but my game crashed on the main menu... Twice !
First when i clicked on "Play", and the second time when i selected a title.
-Zenit- wrote:@ tmarc: iam not able to post in the betaforum
I also only used the base map from TGYoshi. Simply edit it in Stadium.-Zenit- wrote:you cant explain me how to get this 64*64 working?
Ah ok, yeah, those also are there in Canyon if you place some normal road ramp directly at the water border.-Zenit- wrote:and here the dirtclips: http://www.pic-upload.de/view-23039200/ ... s.jpg.html
Before complaining that much, first discover what is possible, and propose suggestions later in the forum-Zenit- wrote:the mixmapping IS NOT OPEN. Its restricted like hell. Open would mean that there is really "no restriction in the editor" -> makroblocks cant be mixedTell me how do you want to add dirtblocks? its NOT possible.
No, translations are not there yet. If you want to contribute and become translator, please PM Alinoa.jhs wrote:They have done a complete translation? Czech is not complete. Or is it just a mistake?
TMarc wrote:Before complaining that much, first discover what is possible, and propose suggestions later in the forum-Zenit- wrote:the mixmapping IS NOT OPEN. Its restricted like hell. Open would mean that there is really "no restriction in the editor" -> makroblocks cant be mixedTell me how do you want to add dirtblocks? its NOT possible.![]()
Actually it is a big step compared to the regular editor and to external tools.
More freedom will happen if Hylis see it is useful and useable![]()
I disagree-Zenit- wrote:EDIT3: i dont like that you have to "switch" to blockmixing when you want to blockmix. I dont see any scenario, where you need this 2 "different" modes? If i want to blockmix i want to blockmix all the time. And not like "oh i need to blockmix there *done* oh now i want "normal" mode? I know why you did this, but i personal dont like it this way.
I agreekadaz wrote:Naming is.. appears to be more accurate and Nadeo did an excellent job implementing the idea, and with the user switch ability between modes is exactly convenient, for making one block adjustment or another, very clean.. Try it out for a bit, it is like a new game.
Agreed, the optimal and absolutely free blockmixing would be something else in future, but please let's discuss this in another thread, ok? Feel free to open one-Zenit- wrote:dont get me wrong, the new blockmix thing is REALLY GOOD and i like it alot! but its not "the best what is possible"
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