a friend of mine has built a map with 72 goals (obstacle map with 71 checkpoints)
we tried to play it on the server and there have been SEVERAL BUGS!
first of all: the script is only able to access 64 of the 72 goals (a limit of 2^6 hehe)
see these screenshots as evidence, i've marked every accessible goal with a hud3dmarker
screen 1: map overview
screen 2: goals that are not marked o.O
screen 3: log with counts of the block arrays
this is a huge bug and needs to be fixed :/
the way funnier thing though about the map is that it lets the server and every client crash that's playing the map!
no kidding!
as soon as we tried to skip the map THE SERVER AND ALL 30 CLIENTS playing on it had a FULL CRASH

you can replicate this by opening a game with the map or opening it in the editor and exiting, the game will crash!
see a crash log when using the map in a multiplayer game here
please fix this

regards
steff