ShootMania Storm : Steam SummerSale?

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Cerovan
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Re: ShootMania Storm : Steam SummerSale?

Post by Cerovan »

novationx wrote:For me: I paid 20€ for Elite, Joust & Instagib. Thats how it feels. And it feels like it should be €5. I never use any of the tools, because believe it or not... Its all chinese to me & I'm simply not interested. You could say I paid 10-15€ for tools I never use. Gamers are kids/students who dont have this money.
So I understand Sens and I understand NADEO... And I think the best solution/price doesnt excist yet :)
You use those features indirectly, for example Instagib exists because the support of custom gamemodes is possible on Maniaplanet (in that case ShootMania).
Moreover there isn't just the tools, there is also the tons of new blocks added to the game since the release, the gameplay tweaks, the improvements of the Maniaplanet plateform. And maybe tomorrow you'll discover a user Title Pack which will blow your mind and which have been made possible thanks to a part or all the tools.

There is also the map editor which allow you to create very easily a lot of type of maps without the need to use a very complex tool (check the Hammer Editor or the Unreal Engine, it's a lot harder to create a map with these tools).

I understand that you think the price isn't adapted to your need, but there is the bigger picture to consider ;)
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Re: ShootMania Storm : Steam SummerSale?

Post by djhubertus »

Cerovan, your argument is invalid because hammer or udk have more possibility to build maps. In MP you are limited to specific env. And you can't build something unique like de_westwood or fun_matrix in cs.

More simple = less unique
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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Cerovan
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Re: ShootMania Storm : Steam SummerSale?

Post by Cerovan »

djhubertus wrote:Cerovan, your argument is invalid because hammer or udk have more possibility to build maps. In MP you are limited to specific env. And you can't build something unique like de_westwood or fun_matrix in cs.

More simple = less unique
Where i said that Hammer/UE have less possibilities than Maniaplanet? I said that these tools are more complex than Maniaplanet (the map editor is really easy to handle and the others MP tools ask a small learning curve than the others), that's all (and i think you can do something like de_westwood or fun_matrix in Maniaplanet thanks to Mod and 3D objects :thumbsup: )
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Re: ShootMania Storm : Steam SummerSale?

Post by djhubertus »

Cerovan wrote:(and i think you can do something like de_westwood or fun_matrix in Maniaplanet thanks to Mod and 3D objects :thumbsup: )
But to do this you need TITLE PACK, a hidden mystery where no one(maybe your friends) want to play. Here starts the vicious circle and your great support(from over 3 years) and you think, this great dialog box is a next step in user-friendly platform where every casual gamer know, WTF is this and why it's not on storm. http://i.imgur.com/PRxupxf.jpg

And I'm quite sure that title pack editor is a next-gen feature where we can include more than 1 file in-MP and there are so much "?" icons with help boxes to understand great features.

But, to be on topic(summer sale and marketing failure). Did you know that only 0,11% of registered players are playing Shootmania? I'm not sure, is it a success. I can't understand your strategy, why you add player counter? To make a shame?
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
sadzealot
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Re: ShootMania Storm : Steam SummerSale?

Post by sadzealot »

Cerovan wrote:
novationx wrote:There is also the map editor which allow you to create very easily a lot of type of maps without the need to use a very complex tool (check the Hammer Editor or the Unreal Engine, it's a lot harder to create a map with these tools).
Yet the people who play... have gotten both awesome mods and maps with games made with the abovementioned.

If you meant to praise the work you do by saying we "use those tools for free", imagine if you had spent all the work you spent on creating the tools.. on just creating a functioning maniaplanet (without the silly titlepacksystem.. seriously, I've yet to find one customer that agrees with you guys on that part.. yet you show no hints at reversing it.. "we listen to the community? No, when it all comes down to it you really don't about stuff that matters..) and fixing the gameplay?

The game would actually be ready to be released last 10th of april. And it would be even better now. Instead here we are, with everyone saying this game should have more players, it's good enough to have more players... but it doesn't have more players.

That should make you wonder... why doesn't it have more players? Maybe the strategy of Hylis and Nadeo is the problem? (This seems to be a thought you're not even entertaining, which in itself means the game is doomed)

But anyway, without those tools we would still have mods and maps because the people who make mods and maps will always exist for games. You heard about the next Unreal Tournament? You heard what they're gonna do? I bet you one thing, it will become 100x bigger than SM within it's first week in terms of players wether or not the gameplay is better or not. That should make you wonder.

So trying to say that we reap the beneifts from those tools... Sure, but eventually we'd get the same benefits even if those mods were there or not. Other games have shown us that time and time again.
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Re: ShootMania Storm : Steam SummerSale?

Post by TMarc »

sadzealot wrote:I've yet to find one customer that agrees with you guys on that part..
If this does not sound like you were working for a competitor of Nadeo or Ubisoft...? I'm just curious ;)

For every game there will be more or less good tentatives to modify them.

The original approach of TrackMania, Virtual Skipper and ShootMania, to have a built-in editor with default and easily placeable elements, is the key element of those games, and it is largely sufficient for the majority of the players, especially for the younger ones.
For TrackMania there are certainly a huge lot more maps than for any other game around.
Perhaps only Portal could reach this count.
And this is due to the simple useability of the editors.

How many players really need or want to use ultracomplex editors for modding and building maps?
How many players are really good level and item designers? I'm pretty sure, not so many.
Most players try, but also fail.
Only few very talented release really awesome stuff, most will release stuff that is ok, and still a considerable amount of crappy things will also be there.
And knowing various other game editors, from the old C-64 game Stunts, over QRadiant with Q3Map to e.g. Train simulator, TrackMania respectively has the most attractive and most easily useable editor that was ever conceived.
By the later addition of more and more stuff to ManiaPlanet, the editor became more heavy, and also a bit more complex to use, still it is very simple to use. What is so wrong with it?
Take another extreme as contrary example: Minecraft had no own map editor, you can "edit" the map directly in game, this is its principle. TrackMania editor reduced to using little cubes only that have different properties and textures, but on unlimited space. Cubism at its perfection

The additional tools like importer Nadeo only released because of the demand of the community, and because the community could not wait until they have the tools really ready (e.g. a importer with a nice GUI, or even a built-in importer).
Opening the game with tools is great for the creatives, but it is a risk for everyone.
And that's exactly what is (or was?) probably not the intention of Nadeo: to have potentially a improvement for the worse.
Already the nearly endless discussion of the blockmixing (in older times hex modding) of TrackMania maps showed it.
Blockmixed maps can be great if done carefully, but often they are really ugly and you don't find at all your way through it.
Now with the gradual opening towards custom blocks and items, the gap between ultracool stuff and incredibly ugly rubbish (please excuse the extreme wording) gets larger with every tool release and with every creation done.
And then it gets more and more difficult to find and to pick the great stuff.

I fear that it is mostly negative for pure players who don't want o don't have the time to create anything themselves, and who expect a readymade game without glitter, bells & doodads.
Although they can't do it better themselves, unhappy players (who are not mapping and not modding) will start blaming server hosters, mappers, and Nadeo at the end, if there is too much bad stuff around.
Perhaps they did only not find the good stuff? Question of good advertising of the creators?

It is obvious that many things are not ready and not 100% perfectly usable for the creative community.
And also more (for SM) or less (for TM) things are not perfect in terms of gaming,
but this is hopefully getting better and better with the years - if we all do not give up.
sadzealot wrote: You heard about the next Unreal Tournament? You heard what they're gonna do? I bet you one thing, it will become 100x bigger than SM within it's first week in terms of players wether or not the gameplay is better or not. That should make you wonder.
Certainly not.
You simply can't compare the attention and the player count of a game that is known by nearly every FPS player (many of my age have seen the begining of the FPS with the ugly pixellised MCGA games like Descent, Doom, Castle Wolfenstein, Dark Forces, Unreal, Quake and others more than 20 years ago!) to a game that has roughly one and a half year age only, and which is still under heavy development.

That the success of SM is somehow missing, is not necessarily entirely and only the fault of Nadeo.
You'r accusing them they don't respond to the community.
But you totally forget that SM was delayed exactly because of the response to a communty that asked for much more features and changes than Nadeo had been thinking of.
If they really would not respond to the community as you say, the game would not have been released in April last year, but perhaps only later this year. And Nadeo would say "that's it, take it or leave it" and certainly not improve anything, since it would be ready in their eyes...
That they apparently do not respond to a few individues... guess whom and why...

If Nadeo would release a new TrackMania title, it would also have a big attention, and also much bigger than SM from the current point of view, since TM series is also much more famous and known much longer than SM.
Still TM would not get the same attention as for a new UT for sure.
I guess Nadeo can live with that, especially with their long-term strategy.
Admittedly it is bad for the new players who are arriving right now, they find somehow underpopulated servers, many things in the middle of change, so they quit perhaps disappointed and never come back.
But do we really need such volatile gamers which are only jumping between the different platforms without really wanting a home base?
We could observe this well during the last year's demo phase: many were playing on the official servers only because it's free and as long as it makes fun. But more engagement, especially minimum financial, no way... although they could have access to much nicer maps and custom skins etc. for a relatively small price.
Of course everyone has to decide on his own to purchase or not the game.
The current sale could be a good opportunity.
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Re: ShootMania Storm : Steam SummerSale?

Post by pksens »

But you totally forget that SM was delayed exactly because of the response to a communty that asked for much more features and changes than Nadeo had been thinking of.
If they really would not respond to the community as you say, the game would not have been released in April last year, but perhaps only later this year. And Nadeo would say "that's it, take it or leave it" and certainly not improve anything, since it would be ready in their eyes...
I don't think the community was asking specifically for this. As gamers, or consumers, the sad reality is we want want want more more more all the time, for as little as possible. With digital products this is especially true! So, whilst we wanted more features and changes, we wanted them ASAP. We faced a year long wait to see any update to the game, features that might have been created many months in advance of MP3 perhaps - some maybe asked for many many months (f.e. hitbox, net code improvement). Personally, or as a greedy consumer, I'd have much preferred monthly updates with content and any feature they have ready - it'd keep my demand down and the work would be appreciated concurrently. I'd be able to give more detailed feedback on each update.

Back on topic: The game is being described as now is no longer a pure FPS, but a FPS environment for creation and imagination. With those inbuilt editors described by Cerovan, to create content and environments to play in. You could say it might compete with UE4, but UE4 is much different given it provides you with the entire engine, source code, a brilliant tool editor and knowledge base to create an entire game with. And then there's the price: it costs $20, whilst SM costs upwards of $27. It's maybe not the fairest of comparisons but it is what it is. Anyway, I do not know the numbers for this game. Players active, buying, leaving, revenue/costs etc. Maybe it's a workable model and works fine. It's a bit mindless of me to preach the economics of the game without any data, so, hopefully you understand I only talk from the pov from a 1 minded, greedy consumer.
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Re: ShootMania Storm : Steam SummerSale?

Post by djhubertus »

pksens wrote:but UE4 is much different given it provides you with the entire engine, source code, a brilliant tool editor and knowledge base to create an entire game with. And then there's the price: it costs $20, whilst SM costs upwards of $27.
UE4 uses subscription plan so you must pay every month to use the tool.
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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Re: ShootMania Storm : Steam SummerSale?

Post by pksens »

Wrong, you pay only for the ability to have it updated. You can quite easily buy it once and cancel the subscription and use it endlessly, legally.
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Re: ShootMania Storm : Steam SummerSale?

Post by djhubertus »

pksens wrote:Wrong, you pay only for the ability to have it updated. You can quite easily buy it once and cancel the subscription and use it endlessly, legally.
Thanks for info ;)
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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