Shootmania Power Up! v0.1 Changelog

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Hylis
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Shootmania Power Up! v0.1 Changelog

Post by Hylis » 03 Jul 2014, 16:37

Shootmania Power Up! v0.1 updates

Here is the Maniaplanet 3.1 RC1 changelog

Power Up!: Gold & Fuel items
Power Up!: Stamina cost decrease if less changes of trajectory and speed (more force based) and increase otherwise.
Power Up!: Freelook key: use strafe key to adapt trajectory.
Power Up!: Walljump are going a little higher
Power Up!: Arrow blow radius increase with time (to be adjusted, but smaller short range to reduce op)
Power Up!: Action instant key: to make consumable for example. Recommended binding of Q & E on qwerty keyboard
Power Up!: Loss of stamina if falling quickly on the ground
Power Up!: no longer jump when leaving an armor regen pad
Power Up!: no longer stick when using stamina just before landing
Power Up!: vertical blow parameters in action maker for weapons

novationx
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Re: Shootmania Power Up! v0.1 Changelog

Post by novationx » 03 Jul 2014, 17:04

Power Up!: Loss of stamina is falling quickly on the ground

is = when?
NADEO y u do diz? :oops: #MP4

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phil13hebert
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Re: Shootmania Power Up! v0.1 Changelog

Post by phil13hebert » 03 Jul 2014, 17:16

novationx wrote:Power Up!: Loss of stamina is falling quickly on the ground

is = when?
is = if? :roflol:
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Re: Shootmania Power Up! v0.1 Changelog

Post by fleo » 03 Jul 2014, 17:25

phil13hebert wrote:
novationx wrote:Power Up!: Loss of stamina is falling quickly on the ground

is = when?
is = if? :roflol:
I think you're right. That would mean we could avoid losing our stamina by using it to slow our fall right before hitting the ground?
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Hylis
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Re: Shootmania Power Up! v0.1 Changelog

Post by Hylis » 03 Jul 2014, 17:53

Yeah, I wrote if :oops:

And yes, it's super easy to avoid to lose stamina by gliding just before being on the ground

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UrinStein
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Re: Shootmania Power Up! v0.1 Changelog

Post by UrinStein » 03 Jul 2014, 19:22

Hylis wrote:And yes, it's super easy to avoid to lose stamina by gliding just before being on the ground
It is easy for sure. The only ones that would really have a problem with this are probably the new players.
Most times a player would choose to use stamina before reaching the ground anyway. Only sometimes it does happen, that I want to land as quickly as possible on a certain spot.

So again I need to ask, after you have ignored my question in the other thread, how exactly is this meant to benefit the gameplay. I can't really think of a benefit.
kadaz wrote:> That's where I disagree, cause the truth is, the truth is, weather you agree to disagree or not with liking it.
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Hylis
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Re: Shootmania Power Up! v0.1 Changelog

Post by Hylis » 03 Jul 2014, 19:26

I can't really think of a benefit.
and is there a problem about that then?

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Re: Shootmania Power Up! v0.1 Changelog

Post by Omnixor » 03 Jul 2014, 19:30

you make things for the sake of making them? I like this new update, but really, seems like you invented a new "gameplay mechanic" off the top of your head just because you could. you can't even exaplin what thoughts went behind implementing them.
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UrinStein
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Re: Shootmania Power Up! v0.1 Changelog

Post by UrinStein » 03 Jul 2014, 19:38

Hylis wrote:
I can't really think of a benefit.
and is there a problem about that then?
This is too much for me...

I have no words.
kadaz wrote:> That's where I disagree, cause the truth is, the truth is, weather you agree to disagree or not with liking it.
> I know I speak intelligent English

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Hylis
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Re: Shootmania Power Up! v0.1 Changelog

Post by Hylis » 03 Jul 2014, 19:40

Omnixor wrote: you can't even exaplin what thoughts went behind implementing them.
and what if it was because it seems that it's difficult to have some people understand and that I wished to avoid spending so many posts to receive negative comments from the same people again and again?

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