Hi, I want to ask about custom texture packs in title packs(again).
Why I don't see forced mod in multiplayer if it's included and rolling demo/ local play shows this mod?
Forced mod not displayed on multiplayer
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- djhubertus
- Translator
- Posts: 1097
- Joined: 09 Jul 2012, 18:30
- Location: Poland
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Forced mod not displayed on multiplayer
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
Re: Forced mod not displayed on multiplayer
could it be that the server configuration is not really using this title pack, but instead the regular game?
perhaps check the batches used to start it, the configuration files, and some logs... just an idea.
perhaps check the batches used to start it, the configuration files, and some logs... just an idea.
- djhubertus
- Translator
- Posts: 1097
- Joined: 09 Jul 2012, 18:30
- Location: Poland
- Contact:
Re: Forced mod not displayed on multiplayer
Oh, I found where is the problem. I have unchecked p2p option to receive map mods, but I think that if title creator want to give you included mod so you don't need to download from locators/p2p and mod is forced everywhere in title pack, why this option still works?
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
Re: Forced mod not displayed on multiplayer
Because the p2p setting is only for multiplayer usage, mainly to avoid lags during gameplay, or reduce map loading times.
Therefore it does not block anything of the local play.
So if a map has a locator for a mod, the game will download the mod and apply it.
It might look inconsistent, and perhaps it would be good to have an additional switch ("prevent any downloads")?
Therefore it does not block anything of the local play.
So if a map has a locator for a mod, the game will download the mod and apply it.
It might look inconsistent, and perhaps it would be good to have an additional switch ("prevent any downloads")?
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