Forced mod not displayed on multiplayer

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djhubertus
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Forced mod not displayed on multiplayer

Post by djhubertus »

Hi, I want to ask about custom texture packs in title packs(again).

Why I don't see forced mod in multiplayer if it's included and rolling demo/ local play shows this mod?
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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TMarc
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Re: Forced mod not displayed on multiplayer

Post by TMarc »

could it be that the server configuration is not really using this title pack, but instead the regular game?
perhaps check the batches used to start it, the configuration files, and some logs... just an idea.
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djhubertus
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Re: Forced mod not displayed on multiplayer

Post by djhubertus »

Oh, I found where is the problem. I have unchecked p2p option to receive map mods, but I think that if title creator want to give you included mod so you don't need to download from locators/p2p and mod is forced everywhere in title pack, why this option still works?
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
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Re: Forced mod not displayed on multiplayer

Post by TMarc »

Because the p2p setting is only for multiplayer usage, mainly to avoid lags during gameplay, or reduce map loading times.
Therefore it does not block anything of the local play.
So if a map has a locator for a mod, the game will download the mod and apply it.

It might look inconsistent, and perhaps it would be good to have an additional switch ("prevent any downloads")?
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