[HELP] Objects

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rycardoo
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[HELP] Objects

Post by rycardoo »

-HOW CAN I REDUCE THE SIZE OF AN OBJECT SOTHAT IT OCCUPIES LESS SPACE?
:arrow: Image
-IS THERE A WAY OF IMPORTING A THING OBJECT SO THAT IT OCCUPIES LESS SPACE?
-IS THERE ANY WAY TO IMPORT BY PLACING THE SIZE IN XML TO REDUCE ITS SIZE?
-IF ANYONE HAS AN EASY WAY TO HELP ME TO SOLVE MY PROBLEM I´LL BE THANKFULL. :thumbsup:
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TitiShu
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Re: [HELP] Objects

Post by TitiShu »

1. You need to optimize it for that you can work on the modelisation and/or the texture...
- On the mod you need to decrease the polys/tris count
- On texture you can reduce the resolution
(don't know if LOD have an impact on the cost)

2. There are no way to decrease item cost during import

3. You can set the size in the "youritem.meshparams.xml" : Scale="x"

Code: Select all

<MeshParams Scale="2" MeshType="Static">
	<Materials>
		<Material Name="Floor" Model="TDSN" BaseTexture="../Textures/MetalFloor"  PhysicsId="Metal" />
		<Material Name="Wall" Model="TDSN" BaseTexture="../Textures/MetalWall"  PhysicsId="Metal" />
	</Materials>
</MeshParams>
4. I agree
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rycardoo
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Re: [HELP] Objects

Post by rycardoo »

THANK YOU FOR THE INFORMATION :thumbsup: :thumbsup:
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TMarc
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Re: [HELP] Objects

Post by TMarc »

thank you for not writing everything in capital letters (usually considered as shouting in forums) ;)
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Harrison_rus
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Re: [HELP] Objects

Post by Harrison_rus »

If you using a blender, you may try make "model scale" when you export model to .fbx.
Also, this programm may be useful for you. It very easy for using and contain more features for "static objects".
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rycardoo
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Re: [HELP] Objects

Post by rycardoo »

TMarc wrote:thank you for not writing everything in capital letters (usually considered as shouting in forums) ;)
excuse is that that day was really confused :? and did not know that detail. :(
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Re: [HELP] Objects

Post by rycardoo »

Harrison_rus wrote:If you using a blender, you may try make "model scale" when you export model to .fbx.
Also, this programm may be useful for you. It very easy for using and contain more features for "static objects".
Thanks for the info and the program .... nice :clap:
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