* New setting S_WeaponMode. It can take one of these values : 0 -> Rocket versus Laser, 1 -> select your weapon before the turn, 2 -> switch weapon during the turn. Default value is 2.
options 0 and 2 working, option 1 bugging.
no choice before turn = works as option 1
WW
Does it happen on a local server, dedicated server or both? When you set S_WeaponMode at 1, you don't see the weapon selection window before the turn and once in game you can't switch weapon, you have the Rocket in defense and Laser in attack?
dedicated.
sieg and royal locals wont start - require context error
When we use the old siege, the time to cap one gate is suposed to be 5s(or 4.5s). But when thereis 2 or 3 gates, the capture time change (2.25s if thereis 2 gates for exemple) like in the new siege.
OS: Win7 32bit CPU: Intel Core 2 Duo 1.87 Ghz RAM: 2gb DDR2 GPU: AMD Radeon HD 5450 Motherboard: Cuba MS-7301 Sound: onboard: Realtek
Bug:I think the counter player is broken because when I 'm going to look the server list in title like elite, canyon , storm I don't see the same number of players that I see on the store (I enabled the private and public servers in filters)
Diesel75 wrote:Bug:I think the counter player is broken because when I 'm going to look the server list in title like elite, canyon , storm I don't see the same number of players that I see on the store (I enabled the private and public servers in filters)
It's also showing the players in the map editor, or in local play.
Moreover "hidden" server are not shown in the list either.
w1lla wrote:- In Serverbrowser; Favourites shows the same servers as the ''Servers' tab. Happens in all titles, both in station frame aswell as in title itself. Only thing that works is the legacy browser.
Confirmed but it was only showing all servers when you had 0 favorites.
Fixed in next update
[edit] there was some bugs with beginners and Mode filtering.
-a matchmaking interface, with numbers of players ready to launch a game, not a server lobby with only gold or everybody.
because sometime, players cancel game when they're versus good players or when they're are with noob players.
- -50 lp when we lose, its too poor, we need to lose -500 or more ! (too much gold after this)
- only 1 interface on maniaplanet (we got new & old interface) i think old interface is more easy to understand
(or just make 2 windows with public & private servers)
- auto-update for servers on each update
- start round more faster
- with matchmaking, we need only ONE official (wihout lobby, only interface =D)
- each X months, a vote on maniaplanet is open to remove X maps & add X maps
-more acceleration with stamina (at start to using) or just upgrade speed move of storm man
-when the match start, (blue vs red screen + on warmup for spec) can add stats on each players
-stamina fix, when i rotate my mouse to the left, my stormman go to the left (like on speed pad)
My wish list for next update:
- Multiplayer map editor! [only with friends]. Can be usefull for RPG map makeres
- TM²: EnviMix pack: Solo mode + Valley&Canyon on Stadium
- Shootmania with XBOX 360 controller. [Shooting with triggers!]
Other issues:
This weapon isn't used much, but it wasn't bad. It was overpowered in close range battles ( like Nucleus ) because it has a big radius. On long range it was a good weapon with a nice splash. The crosshair indicates where the arrow will land. It wasnt easy to make hits, but it was a good weapon. It was like a normal & realistic mortar. An easy to understand weapon.
Now the radius is reduced and getting any hits is close to impossible.