Im trying to make a video to explain the basics

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Did you try to restart the map after changing the value (it will force a script restart)? Or did you start the server with the setting at 1 already? I can't reproduce the problem on my side, when setting S_WeaponMode at 1 and restarting the map it works. :/weerwolf wrote:options 0 and 2 working, option 1 bugging.* New setting S_WeaponMode. It can take one of these values : 0 -> Rocket versus Laser, 1 -> select your weapon before the turn, 2 -> switch weapon during the turn. Default value is 2.
no choice before turn = works as option 1
WW
It's fixed in the next update.godo wrote:Another bug in siege;
When we use the old siege, the time to cap one gate is suposed to be 5s(or 4.5s). But when thereis 2 or 3 gates, the capture time change (2.25s if thereis 2 gates for exemple) like in the new siege.
What do you mean exactly. Currently the atk and def weapons are saved between rounds. So if you finish a round with a weapon in atk, you'll have the same weapon the next time you start an atk round.w1lla wrote:Wish/Issue: Save the weapon of choice in Siege through persistent values in a server for each round.
For both atk and def.
Ill double check this evening and report back hereEole wrote:Did you try to restart the map after changing the value (it will force a script restart)? Or did you start the server with the setting at 1 already? I can't reproduce the problem on my side, when setting S_WeaponMode at 1 and restarting the map it works. :/weerwolf wrote:options 0 and 2 working, option 1 bugging.* New setting S_WeaponMode. It can take one of these values : 0 -> Rocket versus Laser, 1 -> select your weapon before the turn, 2 -> switch weapon during the turn. Default value is 2.
no choice before turn = works as option 1
WW
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