So I understand that it's a community game. NADEO provides the tools & it's up to us to learn them and make smth cool with it.
My question is if maybe NADEO would like to show what is actually possible with these tools... I think with some good professional examples showcased we would all be much more motivated to get to work.
Some examples:
- a custom weapon made by NADEO
- a custom move made by NADEO
- an alternative GUI made by NADEO
Maybe even 1 or 2 examples just to make sure we see all possibilties.
Also central places gathering the best weapons & gui's would speed up other projects considerably.
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EDIT: Little more explanation
Im just looking/asking for smth simple, not videos.
It would be cool that with each update/new tool we get some examples pre-installed on our PC:
- example of a backflip ( move )
- example of a moonwalk ( move )
- example of a mortar ( weapon )
- example of a shotgun ( weapon )
- example of a losing pose
- example of a winning pose
All these files are probably smaller than 1MB.
The same goes for other things we can make with the tools. Just to get an idea + better understanding of the workings/possibilities.
Showing possibilities of the update - Preinstalling examples
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Showing possibilities of the update - Preinstalling examples
Last edited by novationx on 23 Aug 2014, 09:07, edited 4 times in total.
The neverending waiting game has to stop.
- djhubertus
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Re: Showing the possibilities of the update
The question is for what? It's easy to make custom hud in SM, It's easy to create weapon.
Maybe moves needs more attention.
Maybe moves needs more attention.
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
Re: Showing the possibilities of the update
Would be cool to have examples. Usable examples.
Just to see what is possible.
After 2months I havent seen 1 move ingame.
+ it motivates
Just to see what is possible.
After 2months I havent seen 1 move ingame.
+ it motivates
The neverending waiting game has to stop.
Re: Showing the possibilities of the update
Mhmm, I think they are afraid that the community would simply copy (or create similar things).
However, they've already shown something, the so called titlepack ''Battle of champions'' in the 2013 Maniagala which is similar to a MOBA mode.
However, they've already shown something, the so called titlepack ''Battle of champions'' in the 2013 Maniagala which is similar to a MOBA mode.
Re: Showing the possibilities of the update
Copy is forbidden?Soprah wrote:Mhmm, I think they are afraid that the community would simply copy (or create similar things).
However, they've already shown something, the so called titlepack ''Battle of champions'' in the 2013 Maniagala which is similar to a MOBA mode.
They made the arrow.. now we use it

The neverending waiting game has to stop.
Re: Showing the possibilities of the update
Copy isn't forbidden though but it requires simply no skill to copy things. There is no creative process to think about each detail, it is simply copying. And this game is meant to be creative and that wouldn't fit to this main concept.
Re: Showing the possibilities of the update
i completely disagree. They provide tools so at least they could show smth.
They have a map editor, they make maps, we use their maps.
Ur thinking too much. Its not copying at all. Its their game. Its normal that we use it.
At least thats how I see it.
They have a map editor, they make maps, we use their maps.
Ur thinking too much. Its not copying at all. Its their game. Its normal that we use it.

At least thats how I see it.
The neverending waiting game has to stop.
Re: Showing the possibilities of the update
Besides its normal to visually see whats possible, isnt it?
They didnt release a single screenshot of anything after they published the changelog. Would be cool to actually see what they did. I think this is completly normal
They didnt release a single screenshot of anything after they published the changelog. Would be cool to actually see what they did. I think this is completly normal

The neverending waiting game has to stop.
- djhubertus
- Translator
- Posts: 1097
- Joined: 09 Jul 2012, 18:30
- Location: Poland
- Contact:
Re: Showing the possibilities of the update
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
Re: Showing the possibilities of the update
okay, to come to an compromisse: They can show us techniques which we didn't know before, that would make sense. For example they could do a weekly ''Dev teach community'' video where they briefly explain unknown features/techniques of a tool such as the maniascript/action maker etc.
I am afraid of that they would provide us with huge titlepacks which were big work for nadeo and the community would simply copy everything.
Providing tools is great. I would love to see more tools. But do not equalize it with results. Providing tools isn't the same as providing results ^.^
As long as the examples of what is possible aren't too big, it's fine in my opinion.
Greetings.
Soprah
I am afraid of that they would provide us with huge titlepacks which were big work for nadeo and the community would simply copy everything.

Providing tools is great. I would love to see more tools. But do not equalize it with results. Providing tools isn't the same as providing results ^.^
As long as the examples of what is possible aren't too big, it's fine in my opinion.
Greetings.
Soprah
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