Maniaplanet 3.1.7

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Hylis
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Maniaplanet 3.1.7

Post by Hylis » 24 Jul 2014, 11:41

3.1.7 changelog

In this update for 3.1 to be release tonight, we have some changes:

- Matchmaking is having 3 major updates: Map vote, rematch and progressive amount of players. If the two first are obvious, the last is about launching a match of Battle or Siege as soon as there is 4 people on the lobby and send the new people arriving on the lobby quickly to complete the match. It's made also for custom modes that would like to host matchmaking while having a big number of member per team. The detailed changelog for the game modes scripts is available here or here.

- Ladders of Storm, Elite and Siege will have some change of speed and number of players that can be on top. If it was possible to have 100 Echelon 9 on the Monday morning, it will now be only 20. So, it means that players will lose much more LPs on Monday first, and then on each match lost since you lose an amount that is related to how much points can be won in average in a match. In consequences, you will also see 200 players in Echelon 8 instead of 10000 and etc. Keep in mind that when you lose LPs on Monday morning, you are losing no rank at all: it's just a way to normalize the number of LPs and the maximum. Otherwise, the maximum would always climb and require to change the amount of LP you win accordingly.

- Gameplay of Elite is now going to use the new one, with mainly the stamina management and walljump power as main changes. I know it can disturb the incredibly high level of skill we can see nowadays, but now that the EPL finals are done and that the ESWC is announced, I would like to take the opportunity to make the same gameplay with the others modes, such as Battle or Siege, that they are using it since the previous releases.

- The "link" plug-in. This plug ins are like the buddy or settings plug in of the system bar. The "link" plug-in is a way to quick access to the links of a title pack (home <=> manialink, news <=> maniaflash, facebook page) etc. It will be a way to also provide an easy way to share the title; and more especially now that it's in demo. We may do a "help" plug in to provide "information, tips and others" but later. Maniaplanet is designed as a 2.0 system, and this link plug-in is dedicated to it. To configure it, it's the same links than in the store of today.

- Players are not allowed anymore to add their own Bink videos to Maniaplanet. And we have added limitations to prevent this. Meanwhile, we are going to upgrade the support of WebM as a powerful replacement, including the ability to encode directly or have a better compression ratio/picture quality. We have spent just some days on this new integration and it will take us some more to bring some more feature to this support. However, we have other priorities at the moment and it can take a while. I am sorry for this happening and be sure we would have like to be otherwise.

- The importer is updated and with it, the import of fonts is activated. The documentation is also available.

- Arrow rollback. In fact, the arrow we look for is more a long range, big blow radius weapon. It has been used like a short range splash bomb. I think that these changes are more for Power Up! and that we better deliver a good splash bomb in addition to fix the arrow. Arrow would need to have more ammunition by default would we like to make "then rain of arrows effect" so we will see this later. Sorry for the ones that found the new arrow better and for the ones who lack the previous one since the changes.

- The source of Shootmania Platform are being released as a sample. The mode will also be free until the end of September, with unlimited demo time and number of maps. The goal is to welcome players that would like just to test without fighting. A mini site and video has been done to more easily share the super setup of it.

- The custom weapon will have a closer way to work as default ones: waterproof by default, shooter points, sounds, notices, +1 with RemovePlayerArmor (~ same as AddPlayerArmor) and manage a Custom volume.

- Item Editor has some fixes when launched from the map editor. And the PropertyList : fix absolute/relative location of data

- The MediaTracker options for crosshair/ghost names; keep playing on respawn, tiggers that can overlap (but trigger only one clip) and the free camera save position \o/


2014-07-25: fix for translations not working, and a couple of small fixes.
2014-11-19: new update. 3.1.7
2014-11-24: ironing out a few glitches in 3.1.7

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HaagseSmurf
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Re: Maniaplanet 3.1 RC6

Post by HaagseSmurf » 24 Jul 2014, 12:26

Hylis wrote:- Players are not allowed anymore to add their own Bink videos to Maniaplanet. And we have added limitations to prevent this. Meanwhile, we are going to upgrade the support of WebM as a powerful replacement, including the ability to encode directly or have a better compression ratio/picture quality. We have spent just some days on this new integration and it will take us some more to bring some more feature to this support. However, we have other priorities at the moment and it can take a while. I am sorry for this happening and be sure we would have like to be otherwise.
Does this mean in only new avatars and new signs ?
Or also in already added avatars and signs :(
I have for example a bikvid in my avatar but that will be broken in the next update is suppose?
Then a lot of tracks using moving avatars will be broken as well.
The use of WebM (see also this WebM Wiki ) is probably to avoid lag-issues and i can understand that, but isnt it better to use a temporarily solution until WebM is integrated before a lot of players who dont read the forums will argue about it.
Its allways better when something is broken to offer something instead then offering a solution a lot later.
I hope you can or will reconcider this until WebM is integrated, to keep up things for the future.

Nvm bik is just a minor issue and converting Bik into WebM is also a look ahead into to the future of MP.
Thx for updating each time and time again and developing and keeping youre eyes on the future because you guys are doing an amazing job :thumbsup:

Greetz,
Last edited by HaagseSmurf on 24 Jul 2014, 12:52, edited 3 times in total.
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Re: Maniaplanet 3.1 RC6

Post by fleo » 24 Jul 2014, 12:42

It always nice to have update, thanks for the good work :thumbsup: There are my questions:
Hylis wrote:- The custom weapon will have a closer way to work as default ones: waterproof by default, shooter points, sounds, notices, +1 with RemovePlayerArmor (~ same as AddPlayerArmor) and manage a Custom volume.
I guess waterproof means we cannot fire anymore while in the water? Is it also disabled on techArmor, techSafeZone and techNoWeapon? Is the faster reload enabled on techGround and the bluePath (I don't know its real name ^^')? Is the autoswitch on pads added or not? Is there a way to have the switching-weapon-sound when switching to a custom weapon now?

I think there are enough question for now :P
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Re: Maniaplanet 3.1 RC6

Post by novationx » 24 Jul 2014, 12:49

Looks interesing! :thumbsup:
Keep up the good work.
NADEO y u do diz? :oops: #MP4

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Re: Maniaplanet 3.1 RC6

Post by hackie » 24 Jul 2014, 12:58

Ye , nice to see often updates :3

But when do you look at , for example Stadium ?

I know its a old subject but is Maniaplanet only shooting ?

For example : sinds update I can not convert any tracks from TMF to MP.
I always used this :
D:\ManiaPlanet\ManiaPlanetLauncher.exe /computeallshadows /useronly /collections=Stadium /fullcheck /LmQuality=Default

But its not working anymore.

Like I said, goodwork with updating stuff but also think about the other environments. :pil

Thanks Hylis and Nadeo Team :roflol: :thx:
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Re: Maniaplanet 3.1 RC6

Post by kremsy » 24 Jul 2014, 13:18

Hylis wrote: - Arrow rollback. In fact, the arrow we look for is more a long range, big blow radius weapon. It has been used like a short range splash bomb. I think that these changes are more for Power Up! and that we better deliver a good splash bomb in addition to fix the arrow. Arrow would need to have more ammunition by default would we like to make "then rain of arrows effect" so we will see this later. Sorry for the ones that found the new arrow better and for the ones who lack the previous one since the changes.
Thank you sooo much!!!! :thx:

Is there anyway that you could release the update before 7pm, because tonight at 8pm is a combo cup starting :thumbsup:.
Lukas alias Kremsy, Developer of:
ManiaControl: http://www.maniacontrol.com
ParagonLeague: http://league.paragon-esports.com
MPAseco: http://mpaseco.org
ManiaViewer: http://www.maniaviewer.com

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Re: Maniaplanet 3.1 RC6

Post by Hylis » 24 Jul 2014, 13:26

- HaagseSmurf, the agenda does not depends only of ourselves.
- fleo, the improved support of custom weapons is more likely to be as good as possible on Power Up!
- hackie, I followed your topic and already made a report. You were suggested to test with maniaplanet.exe. And Maniaplanet is also about TM of course and I hope that you recent additions: multi env pack, cross car, embeded items, support for solo title packs such as raid valley or else. Meanwhile, it is true that the single environment of Storm requires more attention as the 10+ years old TM to exist as much as it. But I said it already, we are also working on TM for later.
- kremsy: you made me think a lot of why you post that link before. And I am happy that you are happy. :mrgreen:

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Re: Maniaplanet 3.1 RC6

Post by kremsy » 24 Jul 2014, 13:27

Hylis wrote: - kremsy: you made me think a lot of why you post that link before. And I am happy that you are happy. :mrgreen:
Copy - Paste fail ;).

But yeah we will start a big League for Shootmania soon, announcements will follow :P.
Lukas alias Kremsy, Developer of:
ManiaControl: http://www.maniacontrol.com
ParagonLeague: http://league.paragon-esports.com
MPAseco: http://mpaseco.org
ManiaViewer: http://www.maniaviewer.com

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Hylis
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Re: Maniaplanet 3.1 RC6

Post by Hylis » 24 Jul 2014, 13:28

It was a joke, but I remove the :roflol: because it was taking too much place in the nice answer 8-)

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Re: Maniaplanet 3.1 RC6

Post by HaagseSmurf » 24 Jul 2014, 13:34

Hylis wrote:- HaagseSmurf, the agenda does not depends only of ourselves
Okay np :D
Its allways difficult to make an agenda when 3rd parties are involved, looking at my own job as well.
But its also a very good thing to hear when youre getting expertise from real specialized 3rd parties :thumbsup:

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