Checkpoint "signals"

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tcq
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Re: Checkpoint "signals"

Post by tcq »

metoxys wrote:
tcq wrote:This sounds like a great idea, if you could get the speed additional to the time. As Insomnia wrote, this would be a great opportunity to find cutters :)
I think the greatest opportunity to find cutters is looking at their replay, honestly.
And how do you want to do this with online recs in a database (e.g dedimania), honestly?
metoxys
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Re: Checkpoint "signals"

Post by metoxys »

tcq wrote:
metoxys wrote:
tcq wrote:This sounds like a great idea, if you could get the speed additional to the time. As Insomnia wrote, this would be a great opportunity to find cutters :)
I think the greatest opportunity to find cutters is looking at their replay, honestly.
And how do you want to do this with online recs in a database (e.g dedimania), honestly?
nvm.
Was too focused on TMX
isidor3
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Re: Checkpoint "signals"

Post by isidor3 »

I love the idea of showing your speed difference at the checkpoint, but I can see where you would want to be able to turn it off.

If cutting is basicly what is shown in this video, http://www.youtube.com/watch?v=syA4GARdGbY Then I would think that doing stunts like that should be rewarded, not discouraged (just mho ;) )
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El_Cid
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Re: Checkpoint "signals"

Post by El_Cid »

Insomnia wrote:This would mean we have to store the times/speeds at certain CPs in TM2 though. In TM1 they're just saved as "1st CP, 2nd CP, 3rd CP"... independent from the order you pass them.
You got point there.

Anyway my idea was not to find cutters... mainly for hunters.
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metoxys
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Re: Checkpoint "signals"

Post by metoxys »

isidor3 wrote:If cutting is basicly what is shown in this video, http://www.youtube.com/watch?v=syA4GARdGbY Then I would think that doing stunts like that should be rewarded, not discouraged (just mho ;) )
Cutting should be rewarded imo
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Mac_Matrix
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Re: Checkpoint "signals"

Post by Mac_Matrix »

metoxys wrote:
isidor3 wrote:If cutting is basicly what is shown in this video, http://www.youtube.com/watch?v=syA4GARdGbY Then I would think that doing stunts like that should be rewarded, not discouraged (just mho ;) )
Cutting should be rewarded imo
Cutting time should be rewarded, yes.

Cheating, however, shouldn't ;)
I have a Youtube Channel xD


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Insomnia
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Re: Checkpoint "signals"

Post by Insomnia »

El_Cid wrote:
Insomnia wrote:This would mean we have to store the times/speeds at certain CPs in TM2 though. In TM1 they're just saved as "1st CP, 2nd CP, 3rd CP"... independent from the order you pass them.
You got point there.

Anyway my idea was not to find cutters... mainly for hunters.
It was not even meant to say your idea was bad, I like it actually. I just always add technical info for Nadeo :mrgreen: From my side, I like any info I can have, in the track files, replay files, etc. It can all be used on websites and upload modules :)
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El_Cid
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Re: Checkpoint "signals"

Post by El_Cid »

Insomnia wrote: It was not even meant to say your idea was bad, I like it actually. I just always add technical info for Nadeo :mrgreen: From my side, I like any info I can have, in the track files, replay files, etc. It can all be used on websites and upload modules :)
ye, i know what you meant, if fact i agree with that technical thing, it should be stored in a different way.
Or... maybe also the speed stored like 1°cp 2°cp etc? Because at the end... if we think this way, also the time should be stored not with CP order but for each one. So, speed and time should be stored the same way, or both in the order(like time in TM) or something related to the cp "block" itself.

Because having them stored with 2 different procedure would be a bit chaotic.
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metoxys
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Re: Checkpoint "signals"

Post by metoxys »

i would suggest that, in the editor, the user is able to nummerize the checkpoints in order to make storage and reading data values easier. One could also prevent cutting by making the track work in a way that you have to go through the checkpoints in order.
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Trackmaniack
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Re: Checkpoint "signals"

Post by Trackmaniack »

Or just make a track that's impervious to cutting...
*snip snip* *scissors break* :lol:
WIP
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