I'm making a space mod for SM and comes the part of the lighting... the moodsettings.xml is great but i've a problem :
As i've a black sky the skylight is black... all parts that are not directly lighted by the sun are toooo dark (black)
so is there a way to set a skylight that not depend of the sky (the ambient light doesn't affect the lighting)
Usually (in other software) the skylight and sky are not directly linked we can set a red sky and a green skylight but here (in maniaplanet) it looks that it's impossible... or maybe that i've missed the way to do that
MoodSettings : Sky/Ambient light
Moderator: NADEO
MoodSettings : Sky/Ambient light
OS:Windows 8.1 x64
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
Re: MoodSettings : Sky/Ambient light
No you don't have the possibility to trick the lighting engine this way.
What you can try is to set a very high sky bounce, set a sky not totally black, and lower the exposure values to darken the final image.
note : on the moon, the shadows are very black, because the sky is black.
What you can try is to set a very high sky bounce, set a sky not totally black, and lower the exposure values to darken the final image.
note : on the moon, the shadows are very black, because the sky is black.
Re: MoodSettings : Sky/Ambient light
Ok Ty this is what i was trying to do...
And an other question about the moon
We can change the height of the sun with latitude, but for the moon it makes a rotation of the moon around the horizon...
As the moon is blocked on the horizon my lighting is a bit strange
_________
And when I use the MoonHdrScale i've some random result, sometimes it change the scale/size of the moon and sometimes it change the illumination of the moon
(trying to reproduce it to take screens)
And an other question about the moon
We can change the height of the sun with latitude, but for the moon it makes a rotation of the moon around the horizon...
As the moon is blocked on the horizon my lighting is a bit strange
Code: Select all
<Mood>
<Light EnableStars="1" Latitude="65" DayTime01="0.15" LocalLightX="2" HelperHdrX="0.2">
<LAmbient Color="d5ffce" Scale="1.18933"/>
<LDirSun Color="000000" Scale="1"/>
<LDirMoon Color="5c7457" Scale="1.8"/>
<T3SpecularLocal ScaleIntens="1" ScaleExponent="1.2"/>
<T3LightMap MaxHDR="1" BounceFactor="4" SkyFactor="4" SkyUseClouds="1"/>
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="2">
[...]
_________
And when I use the MoonHdrScale i've some random result, sometimes it change the scale/size of the moon and sometimes it change the illumination of the moon

(trying to reproduce it to take screens)
OS:Windows 8.1 x64
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
Re: MoodSettings : Sky/Ambient light
I'm out for some days, I can't look at it right now, sorry. but you can produce some images to illustrate your problem, maybe LuckyBoy can then explain what's happening.
I think the max HDR = 1 can cause some tone mapping oddities (that will make the moon glow "seems to grow".
If your light map has some areas brightly lit and with a value of light stronger than 1, these areas will be clamped to 1, and you can have then a difference of HDR between your other inputs (lightDir value , Sky texture max value, etc...).
you can try a max HDR of 3.
I think the max HDR = 1 can cause some tone mapping oddities (that will make the moon glow "seems to grow".
If your light map has some areas brightly lit and with a value of light stronger than 1, these areas will be clamped to 1, and you can have then a difference of HDR between your other inputs (lightDir value , Sky texture max value, etc...).
you can try a max HDR of 3.
Re: MoodSettings : Sky/Ambient light
The big moon wasn't an illusion from the tonemapping... xD

The problem here is that the moon is blocked on the horizon (or rotate on wrong axis) even if I change latitude... and if I change the Daytime, the sun is coming around +/-0.25 until +/-0.9

The problem here is that the moon is blocked on the horizon (or rotate on wrong axis) even if I change latitude... and if I change the Daytime, the sun is coming around +/-0.25 until +/-0.9
Code: Select all
<Mood>
<Light EnableStars="1" Latitude="65" DayTime01="0.15" LocalLightX="3" HelperHdrX="0.2">
<LAmbient Color="d5ffce" Scale="1.18933"/>
<LDirSun Color="5c7457" Scale="1.8"/>
<LDirMoon Color="000000" Scale="1"/>
<T3SpecularLocal ScaleIntens="1" ScaleExponent="1.2"/>
<T3LightMap MaxHDR="1" BounceFactor="3" SkyFactor="4" SkyUseClouds="1"/>
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="1">
<HdrSun Power="70000">
<Atmo1 Power="30" Color="6c8467" Scale="0"/>
<Atmo2 Power="1" Color="5c7457" Scale="0"/>
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00003" GodLightIntens="0" SunThroughIntens="0.5">
<EdgeLight>
<Layer0 Power="10" Scale="40"/>
<Layer1 Power="2" Scale="0.5"/>
<Layer2 Power="1" Scale="0.2"/>
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="ffffff" MinRgbX="0.208006" MaxRgb="ffffff" MaxRgbX="0.812024"/>
<CloudsVortex MinRgb="060709" MaxRgb="171726"/>
<FogMatter Count="0"/>
</Atmo>
<Fog Enabled="1" DepthMin="500" DepthMax="1000" Exponant="0.6" IntensMin="0" IntensMax="1" Color="1f271f">
<Height YBottom="-50" YTop="300" MulBottom="0.91" MulTop="0.5"/>
<Clouds DepthMax="40000" Exponant="1" IntensMax="0.9"/>
<SkyClouds GlobalIntens="0"/>
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.8" StreaksAttenuation="0.5">
<HdrNorm_to_Intens>
<Key In="0" Out="0"/>
<Key In="2" Out="0"/>
<Key In="4" Out="0.1"/>
<Key In="5" Out="0.5"/>
<Key In="30" Out="0.01"/>
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="0" MaxExposure="1" SecondsToMidFalloff="0.4">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.01"/>
<Key In="0.0025" Out="0.012"/>
<Key In="0.006" Out="0.028"/>
<Key In="0.02" Out="0.1"/>
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
<ColorGrading FileName="ColorGrading01.png" Intensity="0.65"/>
</Fx>
</Mood>
OS:Windows 8.1 x64
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
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