Valley Car Source files

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Demented
Posts: 2327
Joined: 07 Nov 2010, 13:17
Location: United States

Re: Valley Car Source files

Post by Demented »

Good to know. Thanks for the quick reply Fix. I appreciate it. Would fixing it cause issues for people who created skins in the painter on the HD car? If so, could a simple repair program or algorithm be created to realign out of place pixels?
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Fix
Nadeo
Nadeo
Posts: 1256
Joined: 14 Jun 2010, 17:28

Re: Valley Car Source files

Post by Fix »

Yes that would break those.
And doing what you suggest to fix the first mistake is a lot less simple to do than to write/tell what it does =)
I don't think we would spend days of programming for fixing that glitch, but that's not my call ^_^
tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: Valley Car Source files

Post by tcq »

Good to hear that there will be a fix in the future :thumbsup:
Fix wrote:I don't think we would spend days of programming for fixing that glitch, but that's not my call ^_^
If I would be Hylis my response would be: "Glad that you volunteer for fixing this Fix :)"
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Demented
Posts: 2327
Joined: 07 Nov 2010, 13:17
Location: United States

Re: Valley Car Source files

Post by Demented »

I kind of got the impression that it would likely not be fixed because the time it would take isn't really worth the level of severity of the issue.
It's not a big deal to me.
It's not really noticeable when you are playing, just during intros, replays and videos shot close up and while viewing in the painter or profiles.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
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