Valley Car Source files
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Re: Valley Car Source files
Good to know. Thanks for the quick reply Fix. I appreciate it. Would fixing it cause issues for people who created skins in the painter on the HD car? If so, could a simple repair program or algorithm be created to realign out of place pixels?
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Re: Valley Car Source files
Yes that would break those.
And doing what you suggest to fix the first mistake is a lot less simple to do than to write/tell what it does =)
I don't think we would spend days of programming for fixing that glitch, but that's not my call ^_^
And doing what you suggest to fix the first mistake is a lot less simple to do than to write/tell what it does =)
I don't think we would spend days of programming for fixing that glitch, but that's not my call ^_^
Re: Valley Car Source files
Good to hear that there will be a fix in the future
"

If I would be Hylis my response would be: "Glad that you volunteer for fixing this FixFix wrote:I don't think we would spend days of programming for fixing that glitch, but that's not my call ^_^

Re: Valley Car Source files
I kind of got the impression that it would likely not be fixed because the time it would take isn't really worth the level of severity of the issue.
It's not a big deal to me.
It's not really noticeable when you are playing, just during intros, replays and videos shot close up and while viewing in the painter or profiles.
It's not a big deal to me.
It's not really noticeable when you are playing, just during intros, replays and videos shot close up and while viewing in the painter or profiles.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
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