Remove Falling Damage

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UrinStein
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Remove Falling Damage

Post by UrinStein »

I really think that every single change to the gameplay mechanics since MP3 was stupid and bad for the game.

But the Falling Damage from 3.1 definitely takes the prize for the most retarded gameplay feature in the history of Shootmania. First of all the idea to add it at all has absolutely no place in this game.
Hylis wrote:It can create a feeling of weight, or simply make a better reward feeling of playing well at lower cost.
A feeling of weight makes no sense to me in a game, where the weapon has no recoil, where the ArenaPlayer runs with 50-70 km/h (grass - stone), can use his stamina to glide through the air like a feather and generally emits this virtual vibe rather than feeling like a simulation.


A better reward feeling probably means something like the following I guess?
UrinStein wrote:
Nerpson wrote:It is a good idea because players have to choose a way to not fall and loose stamina. It adds strategy to gameplay. But for obstacle, it have to be deactivated, you know what I mean.
You cannot choose a way to not get falling damage, because there is only one: use some stamina before landing.

While before using stamina before landing was an option giving you more possibilities in the game, it now is a necessity. So with this change the game has again sacrificed versatility for a completely uncalled for mechanic.

The more the game forces you to do something instead of choosing yourself if it is the right time to do so, it will get more one-dimensional.
So gameplaywise it makes no sense in the first place, but what's even better than that: it's been implemented into the game so badly, it barely works as intended!

Often you'd find a jump on some maps where there is no way to not loose stamina. Mostly when you jump against the edge of a block, that you need to land on. For example when you lack the amount of stamina to make the jump fully, you crash against the edge of the block (horizontally that is) and the game would remove 1/4 of your stamina. The use of stamina before landing on that edge will just make you go faster horizontally and you will lose even more in the end.

Video 1 Video 2

On sliding woods the mechanic just ruins the whole game. When you add a long jump onto a sliding wood, there is no way to not lose any stamina. You can spam stamina to land more softly as much as you want, on wood it's no use.

Video 3


From all of this it is obvious to me, that Falling Damage should be removed from the game, as quickly as possible and in the future the developers should not only think twice before they add a totally useless mechanic to the game but also should at least test it once, to make sure it actually works as intended because more often than not all these changes to gameplay have no tuning and testing to them at all, so that we have to live with them for 2 months before they are fixed to make them somewhat less gamebreaking.
kadaz wrote:> That's where I disagree, cause the truth is, the truth is, weather you agree to disagree or not with liking it.
> I know I speak intelligent English
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zmK
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Re: Remove Falling Damage

Post by zmK »

i totally agree with you UrinStein.
Please Remove this useless falling damage.
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blablub
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Joined: 22 Feb 2013, 13:59

Re: Remove Falling Damage

Post by blablub »

Stopped playing the day it was introduced.
mine3
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Joined: 21 Jun 2014, 17:07

Re: Remove Falling Damage

Post by mine3 »

+1 for stamina back
Alexey85
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Joined: 14 Jul 2012, 10:54

Re: Remove Falling Damage

Post by Alexey85 »

You get somewhat less stamina in certain cases. How is this "gamebreaking"?
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UrinStein
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Re: Remove Falling Damage

Post by UrinStein »

The falling damage mechanic just does not work right. You loose 1/4-1/2 of the stamina bar for random stuff that has nothing to do with falling and that cannot be prevented. That totally screws over any form of stamina management.

Also maps with sliding woods don't worm at all anymore, because you loose incredible amouts of stamina without being able to prevent it.

Also other gameplay changes like the progressive walljump have made some moves impossible because they didn't realize in time, that the max height of the jumps was less than before, and then they made it stronger again months later.

Stuff like that.
kadaz wrote:> That's where I disagree, cause the truth is, the truth is, weather you agree to disagree or not with liking it.
> I know I speak intelligent English
Xenome77
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Joined: 13 Sep 2012, 21:42

Re: Remove Falling Damage

Post by Xenome77 »

It's right totaly usless things ... :?
syzygy
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Joined: 03 Sep 2013, 15:50

Re: Remove Falling Damage

Post by syzygy »

I personally like the extra power when you walljump and the fact that the game genuinely feels faster now. I do think it lowers the skill ceiling a bit though, considering you can run infinitely in a straight line at 100mph or just hold it in when you're behind a corner and only lose 10% and then sprint out in someones face. I consider good stamina management as a skill in and of itself and its a pity to see that that skill is no longer going to get put to use. Stamina fall damage might be a bit useless and a bit overkill but as far as this "game breaking", "I stopped playing the day it was introduced" etc. What a load of nonsense. Half the people commenting don't know how to use stamina properly anyway.
caspa
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Re: Remove Falling Damage

Post by caspa »

If implemented correctly, I don't think there is too much of a problem considering that since the latest update you can have a lot more stamina than usual. However, as UrinStein has shown, it isn't working correctly.

It would be nice if Nadeo could remove it for the time being and then re-introduce it when it works properly.
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UrinStein
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Re: Remove Falling Damage

Post by UrinStein »

syzygy wrote:I personally like the extra power when you walljump and the fact that the game genuinely feels faster now. I do think it lowers the skill ceiling a bit though, considering you can run infinitely in a straight line at 100mph or just hold it in when you're behind a corner and only lose 10% and then sprint out in someones face. I consider good stamina management as a skill in and of itself and its a pity to see that that skill is no longer going to get put to use.
Totally agree with that.
syzygy wrote:Stamina fall damage might be a bit useless and a bit overkill but as far as this "game breaking", "I stopped playing the day it was introduced" etc. What a load of nonsense. Half the people commenting don't know how to use stamina properly anyway.
What I meant with "gamebreaking" is when moves that we have used for over a year now are simply erased from the game without any replacement. Or changes that just make maps breakable for no reason at all.
I have one map that was suddenly breakable at four places because the Power Block now makes you jump 1/8 of a block higher than before. Why does it do that?
I have another map that was barely playable as before, because the progressive walljump made one jump impossible, erasing a whole route from the map. Why? Most probably because Nadeo did not test it at all and didn't realise that the progressive walljump is 1% less powerful.
And again, drops and jumps on sliding woods are also affected by falling damage, not by stamina usage though, so again, I have a map that is barely playable now.

"I stopped playing the day it was introduced"
I don't think anyone, left because of the falling damage alone, but this is just pinnacle of all the changes that have been made since 3.0 which all seem to lower the skill cap, remove movement from the gameplay and to make the game more one-dimensional.
While some other changes I can kind of see where they are coming from (like you expained with some changes making the game actually faster than before), this particular one just gives the impression that they only changed it for the sake of changing it.


caspa wrote:If implemented correctly, I don't think there is too much of a problem considering that since the latest update you can have a lot more stamina than usual. However, as UrinStein has shown, it isn't working correctly.
The question is not, if this feature is a problem or not. The question is: does the game benefit from this change?
Even if you think that falling damage is no problem for the gameplay, you just end up with a different game, not a better game. Why should anyone of us players deal with this, if it doesn't make anything better? Why should the developers waste their time with it, when they could try to make the game better?

If you actually think there are any benefits from Falling Damage I would like to hear/read them.
Until then I persist that this game deserves better than having these nonsense features implemented.
kadaz wrote:> That's where I disagree, cause the truth is, the truth is, weather you agree to disagree or not with liking it.
> I know I speak intelligent English
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