But the Falling Damage from 3.1 definitely takes the prize for the most retarded gameplay feature in the history of Shootmania. First of all the idea to add it at all has absolutely no place in this game.
A feeling of weight makes no sense to me in a game, where the weapon has no recoil, where the ArenaPlayer runs with 50-70 km/h (grass - stone), can use his stamina to glide through the air like a feather and generally emits this virtual vibe rather than feeling like a simulation.Hylis wrote:It can create a feeling of weight, or simply make a better reward feeling of playing well at lower cost.
A better reward feeling probably means something like the following I guess?
So gameplaywise it makes no sense in the first place, but what's even better than that: it's been implemented into the game so badly, it barely works as intended!UrinStein wrote:You cannot choose a way to not get falling damage, because there is only one: use some stamina before landing.Nerpson wrote:It is a good idea because players have to choose a way to not fall and loose stamina. It adds strategy to gameplay. But for obstacle, it have to be deactivated, you know what I mean.
While before using stamina before landing was an option giving you more possibilities in the game, it now is a necessity. So with this change the game has again sacrificed versatility for a completely uncalled for mechanic.
The more the game forces you to do something instead of choosing yourself if it is the right time to do so, it will get more one-dimensional.
Often you'd find a jump on some maps where there is no way to not loose stamina. Mostly when you jump against the edge of a block, that you need to land on. For example when you lack the amount of stamina to make the jump fully, you crash against the edge of the block (horizontally that is) and the game would remove 1/4 of your stamina. The use of stamina before landing on that edge will just make you go faster horizontally and you will lose even more in the end.
Video 1 Video 2
On sliding woods the mechanic just ruins the whole game. When you add a long jump onto a sliding wood, there is no way to not lose any stamina. You can spam stamina to land more softly as much as you want, on wood it's no use.
Video 3
From all of this it is obvious to me, that Falling Damage should be removed from the game, as quickly as possible and in the future the developers should not only think twice before they add a totally useless mechanic to the game but also should at least test it once, to make sure it actually works as intended because more often than not all these changes to gameplay have no tuning and testing to them at all, so that we have to live with them for 2 months before they are fixed to make them somewhat less gamebreaking.