This thread is solely about Stadium eSport Development. I could say the same about people not understanding why Stadium is the obvious choice to develop further in this regard when the statistics are so overwhelmingly obvious. Moba currently has room for mainly 2 titles, Dota and LoL. If we look at their numbers, can we say that eSport needs more than one title in order to sustain?! And even worse, if the resources for esport racing titles are divided within the very same company??! Where is the logic.Alter-Fox wrote:I don't understand the point of view that so many have (and you seem to share to some extent) that Stadium is the only trackmania that is or will ever be worth playing. I think it's a preconceived notion that prevents these players from actually giving Canyon and Valley a fair chance.
It's also quite clear that Nadeo have no intention of making a deal out of their most successful title but instead have decided for some reason to take up the battle with CSGO and Quake in esport instead. They are failing to see what value lies in a successful free-to-play racing esport title in the current scene. Despite their ignorance for this fact, Stadium is still picked up as the most played racing game offline. This tells us it has potential, but other than some PR for French audience and LANs (In french of course), there is very little effort put into pushing it as the number one esport title worldwide hence the reason to why Stadium is chocking as an esport.
edk wrote:Name 5 companies that offer better support and more meaningful updates. Excluding games with 100,000+ players, i.e. VALVe, Blizzard, Riot. Seriously name 5 if you can, or even 3.
I need to clarify again that everything I've written has only been targeted at the esport development of Stadium and not the other aspects of their company. Can you name any specific and meaningful updates Nadeo has done to further improve Stadium as an esport game? (allright... slidemarks after 5 years). Quite the opposite. Maniaplanet introduced to us worse shadows, more bugs and, to no ones order, a changed camera 2. Hylis have stated earlier that slidemarks is a gimmick. This says a lot about his understanding of an esport game. A successful esport title needs details, it needs support for broadcasters, it needs support for analysis.
I have to break it to you but, hyper-PR crap seems to have worked excellent for Blizzard. In these days where globalization is real, smart and clever PR is worth just as much as a development team or finished product, if not more.edk wrote:hyper-PR crap which bigger corporations like Blizzard are renowned for
edk wrote:If TrackMania was run by CAPCOM then MP 3.0 would have been a $14.95 DLC. If TrackMania was run by EA then the master servers would be shutdown at the end of the year and any ladder/leaderboard in United would have been shutdown 5+ years ago.
I agree. The companies you mention have no idea how to run a successful esport title whatsoever. Nadeo seems to qualify more and more for this list.
edk wrote:I think some people in this thread have played too much. Perhaps taking a step away from the game, taking a look around at the entire game industry, and gaining some perspective would do them some good. Because you guys are out to lunch if you think Nadeo hasn't done any and everything that could potentially be asked of them.
This is a typical blindfolded fanboy comment. Nadeo are the ones that needs to stay updated in class and look at how the other companies succeed, especially within esport. Their current methods are chaotic, half-motivated and lacking proper PR.
edk wrote:Nadeo does not deserve the blame for how well their games do in regards to Esports. The best they can do is make their games as bug free as possible, offer some support and updates, and hope for the best. Esports games don't become popular unless players are interested, no matter how many time buys are done. Despite the cynical view of advertising running the popularity show, it really comes down to it being a subjective entertainment industry. You could make the best game ever, write the best book ever, direct the best movie ever, and it won't sell 10 copies. Sometimes absolute garbage, money grabs are super popular, just look at Call of Duty, still running on an outdated iteration of the Quake 3 engine of all things.
Nadeo deserves all criticism when it comes to esport in stadium, especially when we see how little effort is being put into it and how they non-prioritize it over shootmania. Who else is there to blame? I bet the competition community has xxxxxx ideas for how to improve stadium as an esport, some of them being very obvious. But Nadeo never reached out specifically for this. They never initiated any campaign to collaborate with the community in this regard. All their resources are being used on maniaplanet basic fixes and updates that should have been sorted out before the system was even launched.
Nadeo deserves a lot of credit for what they have built so far indeed. However, that doesn't change their massive mistakes for stadium and esport so far. I think I know why Hylis reacts quite toxic to negative feedback about this topic though. Nadeo are working incredibly hard and putting a lot of effort into basic maniaplanet fixes so they simply don't have the resources to meet the requirements for stadium and esport. He feels maybe this feedback is not deserved as they already work so hard, but it is his and his fault only to abandon stadium and putting so much effort elsewhere. And he has to deal with the consequences of his actions, which is now a broken trackmania community that initially was their number #1 success (and wait for it... still is)edk wrote:I scratch my head at some of the negative comments in here. In all practical terms Nadeo deserves all the respect that any of the best developers do.