I like them more compact, because that forces you to build a map in a clever layout. You need to be able to get your clear way layout and to use the same ways in a clever way to construct the scenery

But thanks for the information about the actual map size Hylis.
Hylis wrote:We have then decided to go with 32x32, like the first TM and stadium. We feel it safer to start with even if I recognize that having bigger construction field is cool. We even developped a special technology to optimise it for 64x64, but I still feel it too risky to do it.
Would love to hear a little bit more about this technology. Is it an algorithm which forms the outside scenery to the actual map size, as we discussed it
here?
tcq wrote:To keep the map size acceptable to all other players, you need to set a maximal limit of places where you can build blocks in the grid (e.g. 60x60x20 or so). If you change this factors, the actual scenery outside of the map building space needs to be integrated as well (thinking about the city in bay, which you can see in the background). For this you need to shrink the outer scenery (where you can't build anything) to your map size, to get a benefit for maps with smaller size (because the calculation of distances to the scenery costs you calculation power) then the actual maximum (as in TMU, you can build in a small section, but the maximal building space stays the same and therefore the angle of your view to the surroundings).