ManiaPlanet 3.1 Server 2014-07-24

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Raymann_Brain
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Re: ManiaPlanet 3.1 Server 2014-07-24

Post by Raymann_Brain »

TheBigG. wrote:
Raymann_Brain wrote:Slowly it becomes a laughing number with the updates :roflol: :roflol: :roflol: :roflol:
as long as they fix things there is no problem with daily updates
they must also not every time 10 server's update :thumbsup:
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alexudallaTM2
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Joined: 09 Sep 2011, 18:55

Re: ManiaPlanet 3.1 Server 2014-07-24

Post by alexudallaTM2 »

Hello admins,

Archives .bik not work in servers :cry:
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undef.de
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Re: ManiaPlanet 3.1 Server 2014-07-24

Post by undef.de »

The setup 'S_FinishTimeout' (from 'RoundsBase') to -1 in Rounds.Script.txt doesn't disable the FinishTimeout as described here: http://doc.maniaplanet.com/dedicated-se ... RoundsBase. With this settings a 10 second Timeout starts after one Player has finished the Map.

Edit 3: If i setup 'S_FinishTimeout' to e.g. 15, then the Timeout is exact this.

Edit 1: I guess the 'S_FinishTimeout' doesn't work for Team.Script.txt and Cup.Script.txt also, but i didn't was able to test this.

Edit 2: If i trigger 'LibXmlRpc_GetPlayersRanking', then i get no 'LibXmlRpc_PlayersRanking' response. It doesn't matter at which state i trigger this.

Currently my dedicated Servers runs the Rounds.Script.txt at the Trackmania_2@nadeolabs title.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
ASlutzif3r
Posts: 2
Joined: 18 Aug 2014, 15:02

Re: ManiaPlanet 3.1 Server 2014-07-24

Post by ASlutzif3r »

hey guys,

got a little question about the smp support of the betaserver.

is it supported, or is there any parameter for?

pls help

greetz
TheBigG.
Posts: 401
Joined: 11 Jun 2011, 16:11

Re: ManiaPlanet 3.1 Server 2014-07-24

Post by TheBigG. »

Hello,

i want report bugs

1st if around 230 players are on my server i get the error to many players if i try to join to play or speectate. Player limit that is set is 250 players 250 spectators

2nd with so many players on my server the checkpoint sound doesn't work anymore.

3rd with so many players the countdown at start doesn't work, you have to press accelrate all the time because you don't know when the race will start.

4th if i set

Code: Select all

<vehicle_netquality>1</vehicle_netquality>
the game client crash if there are more than 10 players on the server

question1: would it be possible for you to raise the player limit of 255 so everybody can play on my events, we did run allready in this limit and had players that weren't able to play because of player limit which is sad since there is still cpu power left.

Image

question2: is there some debug server so i can give you better feedback because i think atm I m the only one who runs events with 230 players?

Thanks for your work :3
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz

Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
oliverde8
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Joined: 16 Jun 2010, 07:33
Location: in a Blue Box

Re: ManiaPlanet 3.1 Server 2014-07-24

Post by oliverde8 »

Hi,

wooow I wish I had watched :( I usually do but didn't this week.

with eXpansion you can start the debug plugin, that enables connect command that connects fake players to the server. It is a functionnality of the dedicated. You can then use /disconnect to disconnect them all. but there is no admin verification on those commands.

Is expansion running on that screenshoot? :roflol:
Image
Developper for The next generation, Clean and Powerfull controller eXpansion for your SM & TM server . Working on eXpansion² with full MP4 support and many other awesome features...
TheBigG.
Posts: 401
Joined: 11 Jun 2011, 16:11

Re: ManiaPlanet 3.1 Server 2014-07-24

Post by TheBigG. »

oliverde8 wrote: Is expansion running on that screenshoot? :roflol:
pid 21327 ;)
and here the vod of it
http://www.twitch.tv/frostbeule/c/5031200
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz

Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
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Eole
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Re: ManiaPlanet 3.1 Server 2014-07-24

Post by Eole »

undef.de wrote:The setup 'S_FinishTimeout' (from 'RoundsBase') to -1 in Rounds.Script.txt doesn't disable the FinishTimeout as described here: http://doc.maniaplanet.com/dedicated-se ... RoundsBase. With this settings a 10 second Timeout starts after one Player has finished the Map.

Edit 3: If i setup 'S_FinishTimeout' to e.g. 15, then the Timeout is exact this.

Edit 1: I guess the 'S_FinishTimeout' doesn't work for Team.Script.txt and Cup.Script.txt also, but i didn't was able to test this.

Edit 2: If i trigger 'LibXmlRpc_GetPlayersRanking', then i get no 'LibXmlRpc_PlayersRanking' response. It doesn't matter at which state i trigger this.

Currently my dedicated Servers runs the Rounds.Script.txt at the Trackmania_2@nadeolabs title.
The documentation was wrong about "S_FinishTimeout", it's now fixed.
It's not possible to disable the finish timeout. You can either set the timeout (in seconds) by giving a value superior or equal to 0 or let it be handled automatically by the script by setting a negative value (the timeout will be based on the author time of the map).

When you trigger "LibXmlRpc_GetPlayersRanking" do you also send the number of players to return and the starting rank?
#### LibXmlRpc_GetPlayersRanking
* Note : Get the current ranking of the players. This method triggers the LibXmlRpc_PlayersRanking callback. The first parameter set the maximum number of players to return. The second set the starting rank.
* String : "LibXmlRpc_GetPlayersRanking"
* Array : ["10","5"] (return 10 players starting at rank 5)
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undef.de
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Re: ManiaPlanet 3.1 Server 2014-07-24

Post by undef.de »

Eole wrote: When you trigger "LibXmlRpc_GetPlayersRanking" do you also send the number of players to return and the starting rank?
Ooops... sorry... i've send of course the amount and starting rank, but i called this with a 'TriggerModeScriptEvent' instead of a 'TriggerModeScriptEventArray'. After changing it to 'TriggerModeScriptEventArray' it works as it should. :thx:

It was working a long time, but it seems i have changed it on a unknown reason to 'TriggerModeScriptEvent' ... :teub: :oops:
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
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