Let's take elite to talk about rail as it's in this mode the precision seems to be the more important. There are the advantages and the drawbacks we raised with this new custom laser:
As attacker, it feels great to have an improved accuracy:
+ you can hit from far (we limited the range to 150m).
+ you can hit a defender badly hidden behind something.
As defender, it feels quite bad because you get eliminate more often:
- you have to be very careful to hide, you can't let a pixel of you visible. That means it becomes useless the hide behind the pole as the attacker can fire through it.
- we have to test it more to be sure about that, but I guess that's weird to have a very precise weapon, when we're playing with high speed moves and animations of the character. That's a non-sense to say that your shot can hit a pixel of a player when the player isn't really there because of animations and lags...but I have to say, I can't see why that'd be worse than with the classic rail.
As we said, sometimes images talk better than words so take a look a this screenshot to see what I'm talking about. A shot with the classic laser missed by 20cm, and the custom rail hit without moving the crosshair ofc. I think everyone will agree: 20cm of difference is huge!

You should also know that we set a tiny radius of this rail (its kind of hitbox) to have it the more accurate possible. That lets the possibility to increase its radius to make a weapon allow to hit from far but not through the pole for instance. It'd be a kind of one-big-dot-laser ^^
We'll make some tests to know more about that, and I'll let you know when we'll have this weapon on a server. We'll probably test is tonight on one or two EliteAlternative servers.
Please let your opinion
